Why would you just sit around town while waiting to go in a dungeon, my suggestion gives some lore, options within allow for teams to focus on strategy without needing to rely on a handholding guide found online and buff systems that give crafters (Alchemist and Cullinarian) actual reasons for their recipes to be one-two stars and also a place to examine your party members prior to bounding into a dungeon with them.
Perhaps it's the "Not in a rush" part of me but I like to gather my thoughts before running headlong into a dungeon, and again this isn't really concieved around the duty finder (Like SE) I feel higher end dungeons require a pre-made group from people you trust on your own server. Hell they could even meld this in with Company housing so you are having a feast before you march into battle with your company members. A place to gather thoughts, opinions, stories all before running into glorious battle!
You are right I'll correct my statement and move out the slightly irate comment I made. But I will take this chance to speak to your comment about how I'm suggesting tweaks and I agree there will always be a better way to impliment a system I just found the camp scenario to be a neat idea from a execution standpoint.
I always start my ideas as a "bundled" package as I feel it's the best way to present a new set of ideas or changes to core system mechanics. I always tend to throw my slant for wanting more immersion in the game as well it's personally a bit robotic at this point.

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