I don't have to read what you said. I neither care nor is it an option.Let me elaborate just to show you how leaving something like that untouched can screw up an economy.
Lineage II had a quest called the grim collector that was available all through open beta. It was the highest money-paying quest at the time, since it required you to collect pieces of a skeleton, put the skeleton together and then give it to this guy. L2 had massive lag spikes during open beta, and someone eventually figured out that if you timed it right the server would register you completing the quest multiple times (even though it's supposed to be a one-time quest). So what clans (and some RMT) did was gather people for the quest and using the lag exploit turn themselves into millionaires. If memory serves, it was something like 22K adena for the turn in, and could be registered by the server as much as 9 or 10 times because of the lag. NC Soft did nothing about the people who exploited the quest, and left everything untouched when the game launched. The result was that the economy was borked from the very beginning, with with prices for everything in then hundreds of thousands (and eventually climbed to millions). NC eventually took the quest offline for a long time, but the damage was done.
Yoshi-P has explicitly said that he will NOT do this as it would harm the game more than hurt it. You don't take a shit on the few people still playing your game.



* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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