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  1. #11
    Player
    Sebyos's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Sebelain Vernet
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    So to sum it up, you are either claiming that you should sacrifice 40 healing on Cure I and roughly 70 on Cure II, the go to heal in Coil, for 8 defense and 0.03 cast time or you are simply assuming things without thinking about it in which case you should NOT give such false advice to people on the forums.

    Oh if you want to come back and talk about other stat like Mind and Vitality, let's just say that pretty much every informed player will tell you that 1 weapon damage is worth a lot of stat point. Sources vary between 5 to 8 points, but no matter what it is, that +3 damage is worth a lot of stat points.
    (1)

  2. #12
    Player
    Sziadan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    106
    Character
    Zia Sprites
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    I'm not going to argue that 1 weapon stat (in this case the mind version) isn't worth more than 1 normal mind.
    As I said, I can understand some classes going for the Relic+1, but for healers it's just not worth it to go for it first unless you just have to have as high heal as possible. For some people, being able to survive is more important than just casting a cure that is a tiny bit stronger.

    I guess you haven't entered Coil yet, but in most cases, more HP and defense is better than a small increase on your healing power. Getting one shotted, or dying by raid damage wont work for your team, healing coil however without the relic+1 is easy (I'm personally on turn 4 right now and still haven't had any trouble healing, second whm we've been going with isn't using relic+1 either). In coil, you'll want to be able to survive the hits.


    Speaking of the "pretty much every informed player will tell you that 1 weapon damage is worth a lot of stat point".. I read the thread on reddit as well, the thread was about "should I get relic +1 on my DPS rather than AF2". Most people just figured that the same goes for all classes even though they specifically discussed DPS. Ask those "informed players" where their info comes from, I'm sure they all got it from the same place or via a friend who got it from there.
    (3)
    Last edited by Sziadan; 10-01-2013 at 05:11 PM.

  3. #13
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Sziadan View Post
    In coil, you'll want to be able to survive the hits..
    You could just respec into vit, if that was a major concern.
    (0)

  4. #14
    Player
    Sziadan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    106
    Character
    Zia Sprites
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Matsume View Post
    You could just respec into vit, if that was a major concern.
    Or get AF2 instead of Relic+1, I'm not saying you should get every single AF2 piece instead of relic +1 though.
    If you respec into Vit then the relic +1 arguement is invalid anyway since the boost you get from relic +1 is basically the same as having 30 mind.

    Either way, I'm 20 mind and 10 vit and since I went for a couple of AF2 pieces (instead of Relic +1) I can survive already.
    Im at almost 4k HP (3986) when I go into Coil (vit buff from party), + extra defense from my gear.
    (4)
    Last edited by Sziadan; 10-01-2013 at 06:26 PM.

  5. #15
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    The +1 weapon will provide a larger boost to your healing potency than any other upgrade available. "Survivability" is completely irrelevant.

    Don't listen to any other suggestion. Need proof? Try this.


    Edit:

    extra defense
    (4)
    Last edited by Jahaudant; 10-01-2013 at 06:55 PM.

  6. #16
    Player
    Sziadan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    106
    Character
    Zia Sprites
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jahaudant View Post
    The +1 weapon will provide a larger boost to your healing potency than any other upgrade available.
    No one said it wasn't.

    Quote Originally Posted by Jahaudant View Post
    "Survivability" is completely irrelevant.
    I'm glad not everyone thinks like you do.
    (6)

  7. #17
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Let me rephrase that because I can see how it might be slightly misleading.

    Survivability in terms of considering what piece to upgrade from i70 to i90 is irrelevant.


    Quote Originally Posted by Sziadan View Post
    No one said it wasn't.
    I wasn't presenting an argument to anyone except OP. Not sure why you would assume this.
    (0)
    Last edited by Jahaudant; 10-01-2013 at 07:07 PM.

  8. #18
    Player
    Sziadan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    106
    Character
    Zia Sprites
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jahaudant View Post
    Let me rephrase that because I can see how it might be slightly misleading.

    Survivability in terms of considering what piece to upgrade from i70 to i90 is irrelevant.

    I wasn't presenting an argument to anyone except OP. Not sure why you would assume this.
    Defense isn't the only thing you get from getting chest+head AF2 vs DL.
    You also get 15 more Vit, 13 mind, 23 more pie and 39 spell speed (though you lose 29 determination).
    On top of that, you also get 8 more def/mdef.

    While +1 do make your heals slightly better compared to AF2 upgrades, it's not such a big upgrade that you should disregard it completely.
    But, I've already said everything I can say on this matter, to those who disagree with me, lets just agree to disagree.

    As for "Not sure why you would assume this".
    Well, everyone had already said it, only reason to why I reacted to it is because of this:
    "Don't listen to any other suggestion.".

    Since I'm saying that AF2 is a viable option instead of Thyrus +1, I assumed you were targeting me there and wanted to make it clear that no one (not even me) were saying otherwise.
    (1)

  9. #19
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    About the Allagan healing body... To whoever said it, are you sure it's worse than AF2? I know Determination and Spell Speed are both kinda eh, but Spell Speed makes SUCH a little difference... I just assumed the Allagan body was better since it had Determination instead of Spell Speed. I'm not certain, though.

    Anywho, I ended up getting the Relic+1 and will work toward Allagan body or AF2 body (depends which one I get first). Thanks for all the replies!
    (1)

  10. #20
    Player
    Sebyos's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Sebelain Vernet
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sziadan View Post
    .
    Ok, again, everything you said was misinformed while being very easy to verify.

    First, I am in Coil and a quick Lodestone search would have confirmed it. I am also on turn 4 and let me tell you something so far, survivability is irrelevant. You shouldn't get hit by anything in Turn 1 except the weak poison pools which you don't even need to heal. You shouldn't get hit by anything but Vacuum Wave in Turn 2 that hits for a weak 300 which is easily healed. Turn 3 is a joke and you shouldn't get hit by anything in turn 4 either.

    But anyway, even if some players and you were bad enough to need defence because you somehow get hit by stuff, you have to calculate and verify the gains to make an informed decision.

    1000 chars...
    (2)

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