Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11
  1. #1
    Player
    Anders's Avatar
    Join Date
    Aug 2013
    Location
    SE Virginia
    Posts
    65
    Character
    Anders Moone
    World
    Lamia
    Main Class
    Lancer Lv 10

    How To Craft HQ Items?

    I have a L20 Weaver, so I've made a bunch of stuff. However, I can't figure out what I have to do to make HQ "armor."

    Yes, I use HQ mats in all slots. Yes, I bump up the quality, but I can't get above about 40% or so because I fear going bust and crapping out. Yes, I use Maker's Mend to save the day when a couple of steps produce duds. Yes, I use the "improve the next five steps" action to cover the last three or four steps. Yes, I use the "don't go bust" action as my last action to prevent ruining my item and losing everything.

    No, I don't use Observe. I don't know why I would want to skip a step.

    So...., what am I missing? I have yet to make a HQ item that requires five or more steps to complete. I can easily make HQ Cotton Thread and HQ Undyed Cotton Cloth because they have become one-step actions.

    Please advise....
    (0)
    Remove the restrictions for posting to these forums! You are stifling the free exchange of ideas and information.

  2. #2
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Observe lets you skip a step in hopes that the little "Normal" becomes "Good" or "Excellent". "Good" gives you 150% of the quality and "Excellent" gives you 400%. (I think)

    Also, I would level up Culinarian to 15 to get thier cross class ability that doesn't use CP. (Names escape me) Then you can keep your condition up and spam that skill and get as close to 100% as you can.
    (0)

  3. #3
    Player
    L33K's Avatar
    Join Date
    Oct 2012
    Location
    Narnia
    Posts
    87
    Character
    Miku Miku
    World
    Zalera
    Main Class
    Culinarian Lv 38
    take up other jobs & make ur own equipments to boost ur weaving skill. secondary jobs are pretty much interdependent w/ each other unless theres somebody can supply u some weaving equipments.
    Needles came from goldsmith
    Spinning Wheels came from carpenter
    Gloves & boots came from leathermaker/carpenter/weaver
    Hats came from leathermaker/weaver
    Necklace & rings came from goldsmith/leathermaker
    Expendible boost came from culinary - i hoarded a mass supply of Frumenty & Mint Lassi yesterday for crafting boost

    Im still new to this game but am quiet fond on how comprehensive teh crafting on this game but not as crazy as FF14 1.0 crafting.
    Kinda funny my weaving lvl is higher than my main job xD
    (1)
    Last edited by L33K; 10-01-2013 at 01:07 AM.
    Miku Miku ~ Aspiring MultiCrafter ~ Zalera

  4. #4
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I'm not that high yet, at 36 weaving but I stopped using Master's Mend and Master's Mend II long ago. Might use it when I craft higher level stuffs but not needed yet. What I usually do before Great Strides is synth till you have 1 step of Careful Synthesis left, use Inner Quiet, Great Hands, Waste Not (gives you 2 more attempts at 56 CP, more reasonable to mend for me, lv15 LTW) and if I use either Basic Touch or Hasty Touch (lv15 CUL) depending on amounts of CP I have left till one more step and the item breaks to use Careful Synthesis to finish it. I'd make crafting gears first then whatever else after. This way, you have a bunch of touch actions in a row, more chances for a good or excellent to show up. After Great Strides, use it before Great Hand and use your best touch action right after Waste Not if a Good or Excellent didn't show up after Great Strides or Great Hand. HQ accessories will give you enough CP to use more basic and intermediate touches.
    (0)

  5. #5
    Player seekerofpower's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Virtuous Abyssus
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Or level a bit more. by the time you are 10 levels over an item, you can usually get HQ pretty easily.
    (1)

  6. #6
    Player
    johnbeck1000's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    79
    Character
    Yoyowazu Chachawazu
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    I've got a good plan of attack that I've made hundreds of HQ items with....Inner Quiet, Steady Hand, Waste Not and then I use my touch skill, until I know I need to stop which depends on item. I pay great attention to the "mood"(I think that's what they call it) and if it changes to excellent I hit my touch skill right away, if its poor I observe or use synthesis. hope that helps!!
    (0)

  7. #7
    Player
    Orbital-Dragon's Avatar
    Join Date
    Aug 2013
    Posts
    218
    Character
    Orbys Draconis
    World
    Goblin
    Main Class
    Fisher Lv 50
    This is my rotation for 40 Durability Items.

    "Great Strides"
    "Steady Hand"
    "Standard Touch"
    "Great Strides"
    "Standard Touch"
    "Great Strides"
    "Standard Touch"
    "Steady Hand"
    "Standard Synthesis"

    Of course some things can be swapped out like standard touch/synthesis with its basic version. Also if you do not have Great Strides yet you can skip it and just use "Steady Hands" ---> "Touch x 3" ---> "Synthesis"

    Creating 70+ Durability items pretty much follows the same path, I am sure you can see you might need to add an extra Synthesis in there. Currently I am making a decent fortune off of making HQ Undyed Velvateen. I can by the basic mats for about 30k, create items and resell them for about 90k.
    (0)

  8. #8
    Player
    SpotOn's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    La'fer Grimorth
    World
    Lamia
    Main Class
    Conjurer Lv 50
    Cross Class skills are your best friend IMHO

    Alchemy at level 15 gives the skill "Tricks of the Trade" ... I use this skill whenever a "Good" rating is on my items and gain back 20CP for free
    Rumination from a level 15 Carpenter is awesome for that last ditch attempt at completing synthesis if things have gone pear shaped, it grants a CP bonus based on your Inner Quiet stacks.

    It's all about Inner Quiet stacks

    My rotation currently on my 28 Leather for 40 Dura is;
    Inner Quiet
    Steady Hand
    Great Strides
    Standard Touch
    Great Strides
    Standard Touch
    Great Strides
    Standard Touch
    If CP is there i will mend otherwise I Rapid Synthesis (if 2 Basics are required) - Basic Synthesis if Steady hands is up (its 100% if it is) I have never used Careful Synthesis

    Keeping my steady hands up, and Tricks of the Trade on every "Good" quality that pops I can slip in a Waste Not usually but prefer to Mend as you can waste the Waste Not if you want to Trick of the Trade during its 4 moves. Of course hit every Excellent with a touch, HQ% after this typically sits at 98-100%

    On a 40 dura item I don't often not see it below 85% with NQ mats
    On a 70 dura item (which I don't Mend) it will ding it in 1 go at 80ish percent with no Tricks of the Trade on a level 30 item.

    This guide, posted in an earlier thread is awesome btw http://www.reddit.com/r/ffxiv/commen..._let_crafters/
    (1)
    Last edited by SpotOn; 10-01-2013 at 09:41 AM.

  9. #9
    Player
    Anders's Avatar
    Join Date
    Aug 2013
    Location
    SE Virginia
    Posts
    65
    Character
    Anders Moone
    World
    Lamia
    Main Class
    Lancer Lv 10
    Thank you, all, for the helpful information. I will soon become a better crafter because of your kindness.
    (0)
    Remove the restrictions for posting to these forums! You are stifling the free exchange of ideas and information.

  10. #10
    Player
    Magetype's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    9
    Character
    Levia Chan
    World
    Faerie
    Main Class
    Conjurer Lv 50
    You should try leveling alchemist for tricks of the trade , goldsmith for manipulation , and culinarian for hasty touch . Armor's rapid synthesis and leatherworks waste not want not are also useful . I basically start off with Inner quiet , steady hand , hasty touch down to 20 then manipulation ( use tricks of the trade everytime good quality comes up), this keeps the crafting going and gives a better chance of HQ items . Use standard touch whenever an excellent comes up . Use master mend 2 on durability 70/80 items instead of manipulation (at 10/70 or 20/80 ).
    (0)

Page 1 of 2 1 2 LastLast

Tags for this Thread