I've been playing this game for a bit now, and had a "WTF" moment. Thought I would share, since i do not see this anywhere else on the boards.
Currently, the only way to get shards/crystals/clusters was to use a gathering class and gather them. In 1.0 i was able to use my alchemist along with fish to create crystals/shards.
Does anyone know why these were removed? If not, I would like to have them implemented back into the game. Also, iirc, there were ways to convert shards to crystals to clusters and them down. Why was this taken out? Would like to have them re-enstated aswell.
Iirc, the old nomenclature was:
12 Shards <---> 1 Crystal
12 Crystals <---> 1 Cluster
There was also some re-agent that would be needed for conversion. What/Why would be removed from the game?
As a side note, speaking as a crafter/gatherer, this is crazy, given the current collection rates of shards and crystals is stupidly low (1 shard/crystal per swing). In 1.0 there was a chance you could get shards PLUS the item that you were trying to get.
Please "+1" if you would like my conversion recipes to be re-instated
Thank you