I think you missed the part where he says "make clear you kick players who die, just make sure to not die yourself". Which makes it not mocking because you die, but because you wanted to kick others who die yet die yourself. Which is perfectly understandable.
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Killed Titan on Sarg with a pick up group on the weekend following the games release date. After at least 15 combined hours of attempts here are my essential tips:
- Your members all need some form of VoIP communication. Ventrilo, Teamspeak, Mumble, Skype etc. They don't necessarily need mic, but the ability to listen is extremely important for less experienced and geared players.
- Learn Titans ability rotation. You should familiarise yourself with at least his post-heart phase skill order which is:
Mountain Buster -> Stomp -> Weight -> Bombs -> Landslide -> Mountain Buster -> Weight -> Gaol -> Landslide -> REPEAT.
- Your tank is basically a motionless punching bag with nothing to do except 123 and rotating CDs for Mountain Buster - This person should be designated to call out Titans skills, before they happen, over whatever VoIP you are using. This allows the dps and healers to ready themselves for incoming Weights or Stomps without having to lose focus too much on actually dealing damage and healing.
- Vet your members carefully. Don't listen to whiners in full greens and greys, you have no business doing Titan for your relic without a passable amount of gear - what you consider the threshold for "good gear" may vary. The stricter you are the higher your success rate will be however it will likely take longer to organize a full party.
- Members who show inability to dodge attacks (Landslide in particular) over multiple attempts should be removed. Occasionally getting hit by an awkward Weight pattern or being out of position during Bomb -> Landslide is forgiveable. What you don't want is someone who consistently gets hit or knocked off, especially pre-heart phase.
- It's an unfortunate reality but members who are lagging should be removed (ideally they should voluntarily leave anyway). This is a crapshoot most of the time and one person may experience horrendous lag within instances and be fine outside, but the next day it will be fixed.
- 3 healers is unnecessary and just prolongs the final phase
- You may find yourself a slither short on DPS to down the heart in time, in this case it's possible to prolong the first phase of the fight for a short time in order to build up your Limit Break and make up for the slow damage.
This method works but it extends each attempt by quite a while and the entire thing becomes soul sucking on another level. Additionally, if you have damage problems this severe with a 5 dps 2 heals set up you should probably reconsider your gear vetting threshold.
General Tips
PLDs: use Flash 2-3 seconds before Mountain Buster for a decent chance at dodging it completely. Use one defensive cooldown per Mountain Buster starting with Rampart.
SMNs: do not cast Ruin II on Titan post-heart unless PLD cannot follow the above tip in which case do it for him/her.
Ranged: Watch your positioning relative to the other party members so you don't cover the entire arena with death when he uses Weight of the Land.
Healers: Use Virus before Mountain Buster, or stomps. Try to time Medica II to go off just as the first Stomp lands, follow up with standard Medica. Sacred Soil is useful for stomps or mountain busters, don't forget about it. Stoneskin/Adloquiem before Busters.
Melee: Never stand in front of Titan. You will die.
Think I need to be more thick skinned making groups for this ): I allowed a war in to tank, I know war can do it but this guy didn't work. It wasnt that he was bad, he just didn't have enough gear and was taking too much damage for us to heal fast enough, I let it go on too long. In the end I brought in a pld and let him attempt to DD because I knew he wanted his relic and most shouts I see refuse to take war, but we didn't have enough dps for it.
In the end I finally got a good group assembled, and we did okay, but seemed every fight something happened, someone would lag, someone would dc, I got myself stuck on autorun by accident at one point and ran straight into a landslide when I was trying to avoid it lol =_=;
We gave up because it was pretty late by then, but it's certainly helpful to have a group who doesnt rage and stays calm throughout it all. We also had someone with a macro calling out plumes which was a big help for those of us with bad latency, very rarely did anyone get hit by plumes. Also helped me as healer since it's pretty stressful keeping everyone alive and also trying to keep track of when plumes are about to happen. I will get my omnilex...eventually @_@
You really don't need any sort of VoIP, I have done this fight with 2 non-NA that are in my FC, and the most communication we have needed is a party macro with <se.9> or <se.10> in it to let people know that Weight of the Land is next and they need to be alert.
You don't even have to memorize the entire final rotation or have people call it out. We got by with healers knowing Landslide > Mountain buster so heal/stoneskin/virus when you see Landslide. Run in when Gaol is used to prepare for stomps, then run out and stay out till the next jail as there are no Weights between Gaol and Stomps.
You forgot: Anyone who gets hit by a weight/landslide before heart should be yelled at, spammed and forced to wear a diaper.
That was the only common problem I saw with a lot of groups: Landslide during bombs in phase 5. Definitely have to lecture your group if you see people taking damage on bombs in p5. The best solution is to have everyone stand in safe spot, hug Landslide, then run into the landslide animation right after the cast bar is done. Then, there's no new movement required for circle and cross bombs. For row bombs, standing behind titan might be wiser, when he is on top of the center rock on the safe row.
There kinda is for the cross. It is a lot easier if people just stand next to bombs then wait for landslide before moving away from them. It's a general tip in that final phase, when bombs are up you need to lead Landslide to a spot where it will allow you room to avoid both it and bombs, with some arrangements requiring less adjustment from previous phases.That was the only common problem I saw with a lot of groups: Landslide during bombs in phase 5. Definitely have to lecture your group if you see people taking damage on bombs in p5. The best solution is to have everyone stand in safe spot, hug Landslide, then run into the landslide animation right after the cast bar is done. Then, there's no new movement required for circle and cross bombs.
The 3 rows of bombs, with the 3rd row being right next to Titan, is what was tripping up our group as if you don't lead Landslide correctly you have nowhere to run and have to take something.
I'll have to have our group try that next time, it simplifies that a whole lot. I just wasn't sure there was enough room to avoid the middle row if you do that.
How did you cat turn off your pc?I got my relic saturday with similar rules in the shout party.
We got it in roughly one hour, ~7 attempts, two people kicked and my cat turning off the PC when Titan was at 5%, wiping everyone (I was healer and he used Tumult right after) forcing us to redo the battle and win again .
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