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  1. #11
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rentahamster View Post
    Well, according to that "Polygon Shaving" video that Black Rose posted, it shouldn't be all that hard to implement. (assuming that the video is not a cake, and thus, a lie)
    This makes me wonder, though...

    @Bayohne - if you're reading this, are you able to get dev comments from the other people in charge of the art and graphics stuff, like Senior Concept Artist Akihiko Yoshida, or Lead Artist Hiroshi Takai? I would think they are not as overwhelmingly busy as Yoshida since they just handle art stuff?
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    62
    The video Black Rose posted was one of the things that made me really excited about the game prior to release. I thought they were giving PLAYERS that control and not just having it behind the scenes. I thought it was gonna be something that players could mess with to make their armor and by association characters looks more diverse. I mean it would have been pretty easy to do that as the video shows it's simply sliders that do the trick.

    But more on topic. I think the adding visual differences to HQ gear is a great idea. I don't know about the whole wing thing(I just don't think that fits the more realistic visual style the game has going) but as someone else mentioned making the HQ gear have more and more engravings and things of that nature as they get higher quality would be awesome. A good comparison of would be back in FFXI. SAM AF would be a normal piece while the relic would be a HQ 1 or 2 and Tenzen's SAM armor would be the HQ 3 each looks a little more detailed and a little cooler.
    (1)

  3. #13
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86

    Oh No You Didn't...

    Quote Originally Posted by Rentahamster View Post
    I would think they are not as overwhelmingly busy as Yoshida since they just handle art stuff?
    People love getting some of that.

    Someone's about to log in and find out his character is now a blue orc with a pink bow.
    (0)

  4. #14
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    A small visual difference between NQ gear and HQ gear would be nice. Nothing too drastic though.... I do not support the wings idea.
    (3)

  5. #15
    Player

    Join Date
    Mar 2011
    Posts
    543
    Quote Originally Posted by Rentahamster View Post
    A small request, but it would be nice to add in some kind of a visual indicator so that it's obvious a player is wearing HQ gear. It would add variety and give another layer of value to HQ items.

    Perhaps extra decorations, or a shinier finish, or some kind of subtle glow, or color change, whatever.

    Right now it's a bit of a hassle to have to "check" everyone just to see what quality of gear they have on.
    yes! Yes! YES! .... please
    (0)

  6. #16
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Illy View Post
    The video Black Rose posted was one of the things that made me really excited about the game prior to release. I thought they were giving PLAYERS that control and not just having it behind the scenes. I thought it was gonna be something that players could mess with to make their armor and by association characters looks more diverse. I mean it would have been pretty easy to do that as the video shows it's simply sliders that do the trick.

    But more on topic. I think the adding visual differences to HQ gear is a great idea. I don't know about the whole wing thing(I just don't think that fits the more realistic visual style the game has going) but as someone else mentioned making the HQ gear have more and more engravings and things of that nature as they get higher quality would be awesome. A good comparison of would be back in FFXI. SAM AF would be a normal piece while the relic would be a HQ 1 or 2 and Tenzen's SAM armor would be the HQ 3 each looks a little more detailed and a little cooler.
    It made me wonder why we don't have those sliders before we craft.

    Like a model of what will be crafted shows up and then we can change the model and material as we want, and THEN craft...it would make crafting feel sooooo much more in-depth.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  7. #17
    Player
    NotApplicable's Avatar
    Join Date
    Mar 2011
    Location
    n/a
    Posts
    141
    Character
    Not Applicable
    World
    Excalibur
    Main Class
    Alchemist Lv 60
    I like the idea, but if my doublet grows wings I'm going back to wearing my velveteen gown.

    Quote Originally Posted by Rentahamster View Post
    I would think they are not as overwhelmingly busy as Yoshida since they just handle art stuff?
    If SE is run anything like most other studios, the artists are doing more actual work than the producer.
    (3)

  8. #18
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NotApplicable View Post
    I like the idea, but if my doublet grows wings I'm going back to wearing my velveteen gown.
    Aww, but the you'd be like a cute little succubus!

    Quote Originally Posted by NotApplicable View Post
    If SE is run anything like most other studios, the artists are doing more actual work than the producer.
    Perhaps you're right. Artwork is a fairly intensive process. I imagine they must be coming up with new animations and stuff as well.
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    so along the lines of the winged dodore doublet. What if we were to HQ a subligar? Would you have something growing out of the subligar? wait a minute!!!!
    (0)

  10. #20
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    Quote Originally Posted by Bigglesworth View Post
    so along the lines of the winged dodore doublet. What if we were to HQ a subligar? Would you have something growing out of the subligar? wait a minute!!!!
    Only from the Lizard ones. Pray the rest have no zipper.
    (0)

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