Quote Originally Posted by Black_Rose View Post
http://www.youtube.com/watch?v=wc0il...tailpage#t=59s

i've been wondering why we didn't have this since the beginning.
they seem to have a big lineup of equipment with slightly different visuals, they could easily make it so HQ's use those models, yet they rather add new armor that almost looks like the one you had 20 levels earlier, but with shoulderpads/or a closed visor :/
Wow, that's really neat! So many cool variations of gear! Why is it that we have nothing like that in-game now? ; ;

And yes, I think that if what the video said is accurate and that such variety can be enabled without additional asset strain, it's a no-brainer to implement. I mean, looking at the video, all they gotta do is move around a few sliders, and you can get totally new looks.

Right now, the problem with (non-weapon, non-tool, non-tank armor) HQ gear is that

1. The boosted stats are irrelevant and useless to the player


2. They look exactly the same as their NQ counterparts.


I'd suggest that they devs see which issue would take less time and effort to resolve and do that one first. Either way, improving HQ gear in even one of those areas would make the process of HQing gear MUCH more worthwhile.