I think this idea is great from an aethetics(sp?) point of view. It seems to me like this would be a huge undertaking for modeling and system resources- and I can't realistically see it happening.
I think this idea is great from an aethetics(sp?) point of view. It seems to me like this would be a huge undertaking for modeling and system resources- and I can't realistically see it happening.



 
			
			
				aesthetics*
Yeah, it might take some time to add in the differences, but I'll be a nice touch. They don't even have to be that elaborate. Didn't the HQ Dream Tunic in FF11 have just like, some extra buttons or something?
Anyway, as for performance, that's why I was just thinking about certain size variable changes so that the gear can share the same models, but just have various parts be different sizes, or have certain flourishes be repeated more often or be a different color or something.
Just like how the monsters are larger. It's the same monster model as before. They just changed a variable to make them look bigger.
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  Reply With Quote Originally Posted by WilyKat
 Originally Posted by WilyKat
					
