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  1. #1
    Player
    Terabyt3's Avatar
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    Nykona Sharrowkyn
    World
    Moogle
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    Marauder Lv 50

    Any research into WAR DEX?

    Currently I'm on 1:2 STR:VIT Ratio on my WAR.

    I can;t help but think that the health boost I'm getting from that 20 points of VIT would be better spent in some DEX. Maybe 2:1 STREX or 1:2 Dex:STR

    I know I'll be losing a chunk of HP from the VIT boost loss but the EFFECTIVE health might go up if parry rate and parry% mitigation is better?

    Any decent links out there to some solid research into stat levels for parry rate and %?



    If slamming points into DEX and STR is better effective mitigation tahn having a large HP pool maybe that's why yoshi-P said in the TGS (WAR's need to do more research



    Edit: Because of the thresholds for STR only increasing Parry% mitigation by 1% I'm leaning towards the 10STR 20DEX route.

    I don't know the Thresholds but 20 points in VIT gives a 50 WAR around 550 health off the top of my head?! Around 2 hits from endgame mobs?! If Parry rate and % mitigates more than that 550 points of VIT it's better effecive HP. Where are all the number crunchers in this game!
    (0)
    Last edited by Terabyt3; 09-27-2013 at 07:05 PM.

  2. #2
    Player
    Maelwys's Avatar
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    Character
    Womble O'flaherty
    World
    Ragnarok
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    Gladiator Lv 50
    Quote Originally Posted by Terabyt3 View Post
    Any decent links out there to some solid research into stat levels for parry rate and %?
    http://valk.dancing-mad.com/?page_id=179/#BnP

    Effect of STR was measured and can be predicted, Dex was not (except for the Addendum)
    (1)

  3. #3
    Player
    Terabyt3's Avatar
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    Nykona Sharrowkyn
    World
    Moogle
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    Marauder Lv 50
    Quote Originally Posted by Maelwys View Post
    http://valk.dancing-mad.com/?page_id=179/#BnP

    Effect of STR was measured and can be predicted, Dex was not (except for the Addendum)
    NICE FIND!

    Pretty good read even though it's from P3 but assuming this data is correct and STR and parry reduction is a 40-41-40 threshold I'm seriously leaning towards DEX>STR>VIT for a War build.

    The bit that REALLY caught my eye was ". Just by increasing Parry by 81 points, Hulan added about 6.1% to his parry rate."

    The extra 550 hp from VIT stacking can easily be countered if your parry rate hits high enough.

    Perhaps,
    PLD = STR>VIT>DEX, (Block percentage and hate building attack power > HP Buffer vs. Magic damage > Block and parry rate)
    WAR = DEX>STR>VIT (Parry rate > Damage output for hate abilities AND Parry mitigation > HP buffer vs. Magic Damage already boosting natural HP buffers from Defiance)


    Note: This is all theory bashing anyone reading this. Feel free to jump in and discuss why 550 HP from stacking VIT is better than foccussing on Parry rate and Mitigation
    (0)

  4. #4
    Player
    Kaalan's Avatar
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    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    Dex, in the same way as Str, works by cap. Stacking it or mindlessly throwing point in it is absolutely useless. Many people say 211 dex is the parry cap, which means we need 20 points, and you'll get at least 27 from acc if you pick some HQ DPS acc (which any warrior should, we need some)
    But anyway, I wouldn't bother with that, It has been proven that dex is even less stat effective than parry, which is already kinda crappy so...

    As for why VIT > Parry :

    Take a boss that deal a verry quick burst of damage that equal lets say.. 7k5 hp.
    If you're at 7k with a high parry rate, sure, you might mitigate a lot of this damage. But what if you don't ? You're going to get destroyed, and it's a wipe.
    Now you have 7k5 hp, gj, you survived, you even had a chance to parry despite having more HP.

    Parry is a terrible stat. The mitigation itself isn't that big, and the chances will always be kinda low. It is a good thing to have, but it is a awefull thing to rely on, and even worse, gear for. Get to those str/dex cap, you'll got parry on your gear anyway. Vit/DPS/Acc are more important.
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    Last edited by Kaalan; 09-27-2013 at 08:06 PM.

  5. #5
    Player
    Terabyt3's Avatar
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    Nykona Sharrowkyn
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    Moogle
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    Marauder Lv 50
    one boss hittting that extra 550 isnt really a good comparison. Have you got any links to research in parry rates? I really want to look into it a bit more is all.

    I get where you are coming from that parry is more effective over a duration whereas VIT is more effective vs. spike. But seeing that a) most battles are not spike but fast chain attacks and b) fight usually last longer it may be possible that an increased parry rate is better.

    Take your example and adapt it a bit.

    The boss deals 7k damage over 7 rapid attacks.

    With VIT stack you survive with 550 hp left~ish.

    IF! parry rate can get up to say 20% with 20% reduction you will survive with 560 hp left~ish. Edit: Totally wrong.... Maths fail. It'd be about 280. Even with 25% chance of 25% mitigation you are still left with only 437.5 HP. What is the softcap on Parry rate and reduction. ive never really focussed on the flying numbers anyone out there achieved around 25% or higher in damage reduction from a parry?

    As the fight goes on for a longer period of time the effective HP from parry would become MORE effective than the effective HP granted by VIT. But all this depends on the actual numbers for Parry rate and % in 2.0. i know some research was done in 1.0 and such but things may have changed.
    (0)
    Last edited by Terabyt3; 09-27-2013 at 08:21 PM.

  6. #6
    Player
    Kaalan's Avatar
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    Kalaan Elista
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    Cerberus
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    Marauder Lv 60
    The problem I have with parry is that it's nothing more but a %. On that same 7k over 7 hit sequence, you can parry all of them, just like you can parry none of them.
    If you parry all of them, then yay, it's really freaking great, if you parry none of them, it's stat that are worthless and might result in a wipe in certain situation. I don't say "ignore totally parry" I'm just saying, hit those caps and leave it there. HP is reliable, you'll have them constantly no matter what, parry is not.
    As for parry rating, you'll have a lot just by grabbing your gear.

    Once fully geared, I aim for 415 STR (last cap is 405), 218 DEX (last cap is 211), 467 VIT (~7k7 HP with defiance in a party), 467 ACC (you need around 460 to never miss in coil), 493 Parry, 386 Crit rating, 261 Determination.
    This is with Bravura +1, AF2 gear, 3 HQ DPS Acc (Neck/Ears/Wrists) and 2 HQ Tank Acc (rings) with two materia on each. After that point I guess I'll throw all of my money to meld even more, which will probably be 100% into crit rating.
    This will allow me to hit all of those cap, have a reliable HP pool without ignoring the fact that a WAR actually needs offensive stats aswell since it's our own form of mitigation.
    (2)

  7. #7
    Player
    Terabyt3's Avatar
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    Nykona Sharrowkyn
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    Moogle
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    Quote Originally Posted by Kaalan View Post
    Snip
    Nice! How did you distibute your stats then? Can you point me in the direction (gimme a link) for the DEX caps and STR caps? I agree that once hitting those caps it's pointless piling points into them and this is all just theory crafting and asking the community if they have any links to research in the whole thing that doesnt come from 1.0
    (0)

  8. #8
    Player
    Kaalan's Avatar
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    Kalaan Elista
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    Cerberus
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    Marauder Lv 60
    For those stats I'd put everything in VIT, if not I would have to get more tank acc and lose more offensive stat while putting those point in STR, which would be pretty bad lol.
    As for the link, I believe everything is on valk.dancing-mad.com which has already been linked in the thread.

    But hum, just to be clear, this require bravura +1 and AF2, which is a loooot of mytho but that's not even the problem, getting those 5 acc melded with grad IV, on my server at least, will cost me around 5M "if" I'm lucky with the extra melding. This is not something that you'll get in a week.
    (1)
    Last edited by Kaalan; 09-27-2013 at 09:22 PM.

  9. #9
    Player
    Terabyt3's Avatar
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    Nykona Sharrowkyn
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    Aaaah Kaalan those notes from Valk are about PLD GLA AND in P3.

    Major job adjustments were done in p4>Release so it's not hard to come to the conclusion that the info may already be out of date. Hence the original post asking for 2.0 research.

    I jumped back at lunch and quickly logged on and a few things to note from a LIMITED test:

    VIT seemed to add 12.5 (with Defiance) hp per poiont in it. So piling 30 VIT gives you 375 extra health not 550? Correct me if i'm wrong it was only a rq test.

    Now... Against a 49 Basilisk in N.Than. I counted 200 attacks (including body slam which appeared to be able to be parried too. Perhaps ALL physical attacks are parriable inc. aoe).

    I had a parry chance of about 20% with 21-23% reduction.

    This was with NO Dex applied as bonusses. (I had 1:2 STR:VIT)

    Tonight I plan to grind out 10k seals and reset points. Then I'll do 1 by 1 increase in DEX to see what parry rate caps at. If you can get that up 23% it MAY be more effective than VIT for a WAR.
    I'm not saying VIT should be ignored. Rathe it shoudl be spent after hitting caps on parry rate and parry mitigation maybe?
    (2)

  10. #10
    Player
    Kaalan's Avatar
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    Kalaan Elista
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    Cerberus
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    I doubt that they made a lot of changes in those cap from P3 to P4, since they buffed both jobs, if anything, they'd have even lower those caps.
    As for the fact that it's talking about PLD, I see no reason why parry calculation would be different for both jobs, PLD just have the ability to block aswell.

    And about Dex, again, if you trully want to get the BiS for your WAR, you need some HQ DPS Acc, 3 seems to be fine (up to 5 if you're really rich and can meld the shit out of it) and with 3 of them, you'll get 27 DEX, 27 STR and 20 determination. BUT, no VIT which is, to me, the most important stat in Tank acc. Parry rating seems really weak and ACC is found on DPS accessories too. So if you wanna get as much stats as possible, instead of putting any point in both STR and DEX, put everything in VIT and grab those HQ DPS acc, you'll have far more stat this way since everything they provide are good to grab on a tank.
    (0)

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