

			
			
				I never do that. For two reasons:
1. Half the time the tank doesn't mark the mobs, and I'm waiting a bit to see which mob he's actually making his main target.
2. Giving him a chance to establish hate.
My Free Company was not online early one morning and I said What Da HEck, Ill Try a random Duty Finder , ya ? I get into Brayflox and in this group the WhiteMage kept running ahead ( often b4 our current fight was quite finished ) and pulling the next mobs. Im sleeping the extras on our pulls, as a black mage does, and he purposefully would keep tabbing to them and waking them up.The second anything is on a healer, ill sleep that too till the tank gets to it, but he would wake those up too. He died 5 times and I asked why is he doing that - he responded with " bored". He then also says to me " hey, idiot, don't sleep things so much ". He continues doing this and dies 2 more times b4 the first boss fight. At the boss fight he pulls before the tank has crossed the line, but didn't die before he got caught up. However, he kept DPSing and not healing. Im a blackmage, and I dabbled in arcanist lore enough to have learned psykick - not that my heal amount counts for anything really :P - so basically im throwing him a heal here and there to keep him red-lining but not dead. But, alas, we wipe. White Mage then says " This isn't going to work if you don't keep things off the healer and then don't know boss fights. " He leaves group.
= D Not that all my random DF groups have been like this, but its been common enough that I feel anxiety waiting for it to queue and nervousness when we get started.

			
			
				Yeah as a ranged (Bard) I usually wait till he has control and has grabbed and established aggro.
If tank isn't marking kill order then I will use a sm AOE so can see which is dropping and hit that one. By that time he has aggro fully established a lay into the one mob and move to next that I see is dropping fast. If tank marks them makes it a lot easier and just go after the one marked after he has established himself.
I hate when people don't give tanks a chance to establish or zerg in. It always just causes issues that can be avoided if people didn't have the MMO zerg mentality.

			
			
				I wonder how many of these 'rush in and throw everything' types are coming from GW2? No split of 'roles' on there, no dedicated tank, no dedicated healer. If they only played GW2 they won't have a clue! No excuse for not researching what they should be doing, but so many people never read instructions eh?

			
			
				i found it to get a bit better after breyflox longstop, simply because no one ever passes there if they don't learn atleast some basics
you'll have plenty of other problems with df groups, but that one kinda fixed itself.
I hate it when the tank does not use flash
I hate it more when the tank tries to keep agro by dps instead of taunts
DPS can kill themselves easy, because when they die, the tank gets agro again (yes I let dps die). Tanks can whipe a group if they dont do they're job. And most tanks don't do they're job.
And as always healers gain the blame.
Left more groups because of a noob tank, then because of noob dps.
I've never had any bad luck in DF groups, but then again I've been doing raid main tanking in other MMOs for many years now. I've found it weird in the story dungeons in my DF runs, in that the DPS were assisting without being told to, and one guy was even marking and CCing targets. At level 17! Shocking!

			
			
				Its called practice. Lol
I've started marking stuff at level 12.
Well, there's still the never-say-never rule. You may be right about melee DPS, but there can be valid reasons for ranged DPS characters to take over pulling mobs in certain situations. If your only character with ranged abilities is DPS and there's a group of more mobs than your group can handle all at once, it can be useful for your archer to pull one or two mobs away from the larger group, so they can be fought one or two at a time. It does take good coordination between your ranged DPS and your tank, however. The DPS needs to know when to pull another mob over and when to stop and let the tank take over aggro from it. All too many seem to forget the "stop and let the tank take over" part of that pattern.


			
			
				There was a time where MMOs had a DPS class be the puller to pull things to the tank. The mentality stated in the OP possibly stemmed from thatI wonder how many of these 'rush in and throw everything' types are coming from GW2? No split of 'roles' on there, no dedicated tank, no dedicated healer. If they only played GW2 they won't have a clue! No excuse for not researching what they should be doing, but so many people never read instructions eh?
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