Was just comming up with something else.Your suggestion requires numerous entirely new art assets, animations, game mechanics, and likely a fair few script hooks within the engine.
This is the kind've stuff usually reserved for content patch, and significant enough to justify creating a whole new job class to implement. Contrary to Hollywood's depictions, programming is not like wizardry, where a guy taps the keyboard in mystic patterns and magically the desired thing happens there and then. It's on THAT basis the idea can be fairly safely discarded, at least within the context of replacing the entire summoner class with it
Its pretty obvious to me that the way the class plays now, anything else would be better. In a perfect world they would just rename the class and give us a more final fantasyish summoner when they can think of a decent one.
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