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Thread: Dear Odin...

  1. #1
    Player
    Moxiesan's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Minako Nakamura
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100

    Dear Odin...

    After watching Odin win via server lag, I've come to one conclusion. Make Odin an instanced off fate that a group of 8 or 24, whatever you prefer, can do. The kicker is: You would only have like 30 minutes to locate Odin to start the instance. Keep the two day random spawn timer as well, but failing to an open world super server lag issue just pisses off so many ppl. Failing because you couldn't beat him because everyone wasn't doing their job right, that's more legit. Just my 2 cents. Reply with your thoughts and Like if you want to see this change!!!
    (5)

  2. #2
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    I highly support this. I rather Odin be Instance based rather than a Fate that pops up everyday or two days. Since like over 100 people are fighting him it causes lag on even your high end machines.
    (0)

  3. #3
    Player
    Moxiesan's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Minako Nakamura
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    That's because it just becomes server lag and the client can't even keep up at this point. They had the same problem in Rift.
    (0)

  4. #4
    Player
    Rosekitten's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    258
    Character
    Ganbaatar Lundr
    World
    Goblin
    Main Class
    Warrior Lv 90
    I support this, personally I went to the fight just to see the mob. Not to bother with the FATE or nothing knowing it'd hardly give any credit due to level. Though sadly you couldn't even see the mob let alone even half of the players there. There was a number of DC'ed players as well as the lag going on throughout the area. I can't imagine the number of lower levels that died or dc'ed mid fight doing things that had nothing to do with that giant cluster-fest of a FATE.

    At the least if it was instanced out you could see what you were doing or fighting. =/ No wonder the FATE failed, probably lag or people know knowing if they hit the LB buttons or not.
    (0)

  5. #5
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    To me it makes no sense having content if it plays horribly. What they need to do is leave it as a FATE but have it in a "DEFINED" Zone with boundries and the first so many players that make it in get to fight it and all the rest get "LOCKED OUT". It could then get transferred to an INSTANCED Dungeon enviornment where you could fight him and there could be a lag free enviornment in which to fight him. You further can make many more instances and put them off into different instance dungeons so that many groups can fight him every time he spawns.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  6. #6
    Player
    Prophez's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    13
    Character
    Bryant Snow
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    They already said they were gonna fix this. For both Behemoth and Odin. I don't see a reason to move it into an instanced FATE, if the fixes they put in place work, as random world boss spawns add to the dynamicy(Fake word) of the game. Now, if they are not able to fix it then go for it.
    (0)

  7. #7
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    because prophez it will not work, yesterday on ragnarok, the server litterally boot people out of south forest because too many people was there...
    the idea of fight a boss like this is nice... but let's be honest... as it is now... it's a pain
    (0)

  8. #8
    Player
    Rhained's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Rhaine Faithslight
    World
    Odin
    Main Class
    Pugilist Lv 50
    They are also pretty terrible fights... who wants to see a epic boss get mowed down with waves of people and zero skill required?
    (0)

  9. #9
    Player
    Moxiesan's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Minako Nakamura
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I agree Rhained. I actually rather like just Odin as an NPC appearing randomly somewhere and you have to talk to him to start the instanced encounter. ALTHOUGH, i just had a thought, you could use a different trigger! (I.E. Slepnir just chilling in the forest, you go to touch his horse, odin says no! lol) That could be really cool too. As it stands, 100's of ppl punching on one guy is kind of ... well... super lame.
    (0)

  10. #10
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    We have enough instanced content as it is, if there were more world events there would not be this massive congestion everytime something happens.
    Give something for people who don't prefer instances.
    (0)