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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    In one word: No.

    The long version: Exp chains causes people to rush to get the most exp/hour. In FFXI this meant that anyone that caused downtime that would lead to breaking the chain was not wanted in a party. This is largely the culprit in turning casters like Black Mages into liabilities and Red Mages into refresh whores, so no thanks.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Duelle View Post
    In one word: No.

    The long version: Exp chains causes people to rush to get the most exp/hour. In FFXI this meant that anyone that caused downtime that would lead to breaking the chain was not wanted in a party. This is largely the culprit in turning casters like Black Mages into liabilities and Red Mages into refresh whores, so no thanks.
    Rush to get the most exp/hour... Because that isn't the entire point of any grind party in this game or any game. Raptor parties totally wan't to take 1 minute to kill them instead of 10 seconds.
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Duelle View Post
    In one word: No.

    The long version: Exp chains causes people to rush to get the most exp/hour. In FFXI this meant that anyone that caused downtime that would lead to breaking the chain was not wanted in a party. This is largely the culprit in turning casters like Black Mages into liabilities and Red Mages into refresh whores, so no thanks.
    Every party aims for best exp/hour regardless. What you do with expchains is adding goal oriented challenge to lower the tediousness of grinding
    (0)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Duelle View Post
    In one word: No.

    The long version: Exp chains causes people to rush to get the most exp/hour. In FFXI this meant that anyone that caused downtime that would lead to breaking the chain was not wanted in a party. This is largely the culprit in turning casters like Black Mages into liabilities and Red Mages into refresh whores, so no thanks.
    this is why i would want more types of chains than speed chains, but ultimately people will always want to have no downtime, luckily this game was designed to have little to no downtime. in fact there wasnt even a way to regen mp at all before.
    Anyhow if they add a lot of different types of chains other than just speed, people with different playing styles can play differently, at the same time adding more of a goal to fights.
    (0)