i agree simplicity should be the first priority. and an on-screen display wouldn't be so bad either just as long as it wasn't overly gaudy and huge. lol


i agree simplicity should be the first priority. and an on-screen display wouldn't be so bad either just as long as it wasn't overly gaudy and huge. lol
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl


Agreed. We could see normal chain progression in the chat log where exp gains are showed, but it could be nice to put more emphasis on milestones like chain 1, 5, 10, 25, 50 etc. that corresponds to higher tiers of buffs and could even be accompanied by certain rare/exclusive drops



I like this, and I liked how in XII when you reached a new tier your part might have some MP healed or HP healed, etc. And drops are always nice.Agreed. We could see normal chain progression in the chat log where exp gains are showed, but it could be nice to put more emphasis on milestones like chain 1, 5, 10, 25, 50 etc. that corresponds to higher tiers of buffs and could even be accompanied by certain rare/exclusive drops
I know some others have said that it will lead people to try and be as efficient as possible, but I agree that we do that now already, I don't think players shouldn't be able to find a party, and thus balance is key, as it always is.
But I see this bringing in more positive features, like more party play, and while the battle system is priority, I think adding something like this or even FFXIV's own spin on chaining will open up the world to more then just leves.![]()
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