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  1. #1
    Player

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    Mar 2011
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    Limsa Lominsa
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    Quote Originally Posted by Cairdeas View Post
    I'd like to see Technical Points earned for performing Battle Regiments.

    IE

    Perform a Successful Battle Regiment, Earn 25% of the total XP/SP you could earn from the targeted monster.
    I don't know I like strategies that encourages efficient play in general but not ones that favors a rigid style of play.

    If such system is implemented it could be a good thing, for example, to hold back attack and keep the mob alive to perform as many battle regimens as possible before killing it. That would be the opposite of efficiency and we would not learn much out of doing it.

    Now if battle is balanced in such a way that performing battle regimens means better exp/hour I'm all for it
    (0)

  2. #2
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    In one word: No.

    The long version: Exp chains causes people to rush to get the most exp/hour. In FFXI this meant that anyone that caused downtime that would lead to breaking the chain was not wanted in a party. This is largely the culprit in turning casters like Black Mages into liabilities and Red Mages into refresh whores, so no thanks.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
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    Mar 2011
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    Ul'Dah
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    678
    Quote Originally Posted by Duelle View Post
    In one word: No.

    The long version: Exp chains causes people to rush to get the most exp/hour. In FFXI this meant that anyone that caused downtime that would lead to breaking the chain was not wanted in a party. This is largely the culprit in turning casters like Black Mages into liabilities and Red Mages into refresh whores, so no thanks.
    Rush to get the most exp/hour... Because that isn't the entire point of any grind party in this game or any game. Raptor parties totally wan't to take 1 minute to kill them instead of 10 seconds.
    (1)

  4. #4
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    Quote Originally Posted by Duelle View Post
    In one word: No.

    The long version: Exp chains causes people to rush to get the most exp/hour. In FFXI this meant that anyone that caused downtime that would lead to breaking the chain was not wanted in a party. This is largely the culprit in turning casters like Black Mages into liabilities and Red Mages into refresh whores, so no thanks.
    Every party aims for best exp/hour regardless. What you do with expchains is adding goal oriented challenge to lower the tediousness of grinding
    (0)

  5. #5
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Duelle View Post
    In one word: No.

    The long version: Exp chains causes people to rush to get the most exp/hour. In FFXI this meant that anyone that caused downtime that would lead to breaking the chain was not wanted in a party. This is largely the culprit in turning casters like Black Mages into liabilities and Red Mages into refresh whores, so no thanks.
    this is why i would want more types of chains than speed chains, but ultimately people will always want to have no downtime, luckily this game was designed to have little to no downtime. in fact there wasnt even a way to regen mp at all before.
    Anyhow if they add a lot of different types of chains other than just speed, people with different playing styles can play differently, at the same time adding more of a goal to fights.
    (0)

  6. #6
    Player
    Doho's Avatar
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    Mar 2011
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    Ul'dah
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    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    actually, i think pushover monsters (see all, colibris) are the culprit there. i remember a day when magic bursting was the bees knees and everybody and their mom wanted a black mage in the party.
    (0)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  7. #7
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Doho View Post
    actually, i think pushover monsters (see all, colibris) are the culprit there. i remember a day when magic bursting was the bees knees and everybody and their mom wanted a black mage in the party.
    When people grumbled at the fact the chain had to break because the magic users needed to rest for MP, which was slightly alleviated by Refresh and Ballad ticking away, at the cost of Red Mage turning into a refresh bot.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Speeral's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Duelle View Post
    When people grumbled at the fact the chain had to break because the magic users needed to rest for MP, which was slightly alleviated by Refresh and Ballad ticking away, at the cost of Red Mage turning into a refresh bot.
    And then the player base goes off and complains that they have no role in the party . . . .

    Let's get serious you pick a class/job/role/epeen mechanism for a reason . . . . to play that role in the party for a reason. RDM was always a refresh whore, and secondary healer. BRD BUFF whore. PLD/NIN tank, SAM was tp builder and ws specialist.

    Grow a brain buddy every class has its specializations, that's how a party works.

    Let's look at last night, I was exping with Doho

    we had 1 conj 1mrd, 1lnc, 1pug ranks 30-32 doing efts

    the conj had two roles healer and BR nuker. That was their job in the party to allow us to kill fast and effectively, they had a DEFINED ROLE something to do and a precise goal explode things and keep pt members alive.

    I was tank and puller for our efts pt

    our lnc was our tp guy who set up our mrd to close the melee portion of the br
    I opened

    WE HAD ROLES AND A SPECIFIC TARGET ACTION. that is how xi worked and this is how xiv works

    Its comments like yours that really shows how backwards some players are when it comes to group activities.

    RDM solo had different tools, for party it had its role, and in HNM it had its role as well. Yes if you wanted to participate you had to follow that, if you did otherwise you deserved being booted out of the party plain and simple.

    Doho I like the thread and agree Sp chains would be amazing and would make sp grind parties more fun. Than again you and Gandolf doing stupid damage is amazing and all ha.

    Did you see near the end last night when Gandolf popped that no profundity 1500 dmg thunder 2, that poor eft was nuked and toasty :P

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Speeral View Post
    RDM was always a refresh whore, and secondary healer.
    RDM was a poorly-designed generalist. Team Tanaka decided to invent the refresh niche because they couldn't be bothered to fix RDM nor make BRD more attractive to play. Players forced RDM into healing because FFXI had a horrible distribution of roles. Summoner was also a victim of this, sadly.
    NIN tank
    Player-created role that would have been nerfed within a week of being discovered under any normal, rational developer team that could take scope of what that would do to encounter design and overall class balance.
    Its comments like yours that really shows how backwards some players are when it comes to group activities.
    I wouldn't be so bothered by it had it been someone that actually had a history of being a support class. Like oracle or maybe scholar (which was eventually introduced much later). Instead it inexplicably fell on the guy with a sword in hand that happens to be able to cast magic. I'm just here to comment in hopes that crap does not repeat itself.

    I also know what led certain classes down that road, and wish to avoid the mistakes of the past.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player

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    Quote Originally Posted by Duelle View Post
    RDM was a poorly-designed generalist. Team Tanaka decided to invent the refresh niche because they couldn't be bothered to fix RDM nor make BRD more attractive to play. Players forced RDM into healing because FFXI had a horrible distribution of roles. Summoner was also a victim of this, sadly.
    Player-created role that would have been nerfed within a week of being discovered under any normal, rational developer team that could take scope of what that would do to encounter design and overall class balance.
    I wouldn't be so bothered by it had it been someone that actually had a history of being a support class. Like oracle or maybe scholar (which was eventually introduced much later). Instead it inexplicably fell on the guy with a sword in hand that happens to be able to cast magic. I'm just here to comment in hopes that crap does not repeat itself.

    I also know what led certain classes down that road, and wish to avoid the mistakes of the past.
    I can see that you have bad feelings about misbalance of some of FFXI classes, but linking it to exp chains is far fetched
    (0)

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