First off you don't have to reply like an asshole about it. If you disagree, fine. But you trying to undermind my OPINION on defending a WAR as a better class for PvP than PLD is just childish.
some parser iv seen puts PLD roughly 60-130dps with sword oath, while iv seen WAR well on the 200s, just short of true DPS classes. Its not a big deal for PvE where your not really looking to down a mob rather take hits. But against a player, the lower DPS IMO might be a big crippling disadvantage against 4 or 6 other players. Can i be wrong? sure but im just making a statement on observations.
yeah that's true, cover and shield bash are going to be good especially against melee classes. but the most troublesome teams iv encountered in other games in PvP were the ones who maximized group offensive potential, even if i had good utility.First off, PLD has a *lot* more utility than a WAR has. That utility is going to be a *massive* advantage in PvP: Shield Bash is going to be *ridiculous*. Plus, Cover.
When i play some team based PvP, self heals and mitigation play different phases in a pvp, well from what iv experienced anyway. 4-6 man team kills your healer/dps. Tank is left alone, tank cannot self-heal regardless of damage mitigation in a 1v4 scenario. Or a DoT virus/spell just ruins everything.If mitigation is pointless because people are going to ignore you, why are you bringing up self-heals? You just claimed that PLD is never going to take damage because no one would ever want to attack them thanks to mitigation but then proceeded to bring up self-heals as if they were even remotely important. Strive for some consistency in your argument.
im guessing this comment is to the OP, but i think broken class would be the "incapable of running content". I dont think WAR is incapable, sure it fall short IMO in many cases but so does PLD. I dont think i dare try to convince myself of finding real inferiority, i think every class in this game is inferior to each other in many ways. IE IMO i think id rather have a scholar in PvP than a WHM.Whether WAR is broken depends upon how you choose to define "broken". If "broken" simply means "incapable of running content", then WAR is most definitely not broken. If "broken" means that the class is inferior in every quantifiable way, then WAR is most definitely "broken". It doesn't help that, at best, a perfectly played WAR just barely breaks even with a faceroll PLD: WAR has a crazy high skill ceiling, but it doesn't pay off at all. The only possible way you could consider WAR "fine" is if the metrics you're using for comparison are so woefully screwed up that you could justify just about anything.


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