People tend to forget that different jobs do different amounts of DPS vs. different encounters. Some encounters favor single target DPS, some favor AOE. Sometimes there's a lot of stuff to avoid - which can lower DPS.
When people say PLD does more DPS than WAR, I always just assume they mean vs. single target (if it's even true, don't know, don't care). There's no way they're out DPSing vs. AOE. I haven't done Coil yet, but let's look at the other endgame content:
CM - Tonsssss of AOE here. If you're not MT you can AOE down the adds during boss encounters.
AK - Also tons of AOE. Not really much AOE to be done on bosses though.
WP - Only done this once so far but if I remember it's in the same boat as AK.
Praet - AOE here, but none on bosses.
Ifrit - No AOE here.
Garuda - It's nice being able to AOE the plumes here. If you position yourself properly you can hit 2 different groups of them at once.
Titan - Just unlocked this but I don't think there's any AOE here.
Like I said I haven't done Coil, but surely Coil has AOEable stuff. And Crystal Tower probably will too.
I hope people aren't underestimating AOE. I've seen groups of mobs disappear within just a few seconds of being AOEed.
Also I'm calling it: MRD will get another job called Berserker that is the pure DPS version![]()
You guys realise that we're going to have PvP-only skills and that thit point is... well, pointless, right ?
Does that mean additional skills *for* PvP , and/or skills having a different version for PvP? If they're being split how far are they willing to differentiate a skill between pvp and pve versions. If they don't want things to be significantly different for similarities sake then it would still matter.
Anyways those aren't patch notes and the future isn't set in stone. Would like to see Mercy strokes trait replaced with a Blood shower II or Enhanced Foresight II and Storm path just straight switched to 125-150% absorption.
Last edited by Hundred; 09-30-2013 at 07:12 AM.
Yeah sure, they're going to design PvP skill or revamp PvE skill into PvP one, but just to leave them just as they are right now. You're crying for nothing. PLD may be trash or extremely OP in PvP, no one knows right now, we'll have to wait, and it's the same thing for every single job.Does that mean additional skills *for* PvP , and/or skills having a different version for PvP? If they're being split how far are they willing to differentiate a skill between pvp and pve versions. If they don't want things to be significantly different for similarities sake then it would still matter.
Da hell. Like, PLD is hard ?Don't call PLD's easy.
It makes you all look jealous of them.
I'm not saying WAR is hard either uh, it's ridiculously easy aswell so I'm always having a good laugh when people talk about skill being required to play job X or Y or.. but hum... If it's even possible, PLD is even easier, y'know.
Don't call PLD's easy.
It makes you all look jealous of them.
Lol, I didn't even bother reading your sig. Great point. Either way...I've followed your posts for a long time now. You've helped me be a better tank in the end so I look forward to following your contributions here as well.
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