Quote Originally Posted by Zholi View Post
Your entire argument is based on invented equivalencies, so it is essentially meaningless. A "loss of 5.1 INT worth of stats" is awfully exact considering nobody even knows what the damage formula is.
The formulas are known, I am in the process of digging up some links to serve as "proof".

Quote Originally Posted by Zholi View Post
I do not think sacrificing your primary stat (INT) is acceptable under any circumstances. Your equivalencies do not persuade me, as the entire idea that there is such a thing is an invention, as are the weighted values. INT is a sure thing, and I will not sacrifice it for secondary stats whose relative value within the community seems to change weekly.
Yes, you would rather sacrifice 34 crit to gain 10 accuracy than you would sacrifice 4 int to gain 12 accuracy. As much 'sway' as there is in the community's approximation of the value of crit, it is certainly worth more than 0.12 int. There are variations, but they culminate around 0.2, which is almost twice as much as you are valuing it. Crit is a sure thing. Int is a sure thing. Det is a sure thing. All we have are close approximations of their respective values, but everything shows crit being worth almost twice as much as you are willing to give it credit for. Sacrifice all the 34 crit pieces for 10 accuracy that you want, but in the end you're only hurting yourself.

In the end, DPS is DPS. It doesn't matter that it comes from Int or Crit or Det or Spell Speed, DPS is DPS. As there is nothing truly concrete, you have absolutely nothing to go on in assuming 4 int is better than 34 crit. Just because Int is a primary stat, doesn't make it far and away the end all, be all of the damage formula. You are simply choosing to ignore all the research and testing and theorycrafting the community has done, and substitute it with an asinine assumption you have absolutely no proof of being true. Unlike the valuations of crit/det/spell speed, which have been tested out and do have a close approximation of proof.

Quote Originally Posted by Zholi View Post
Nor should you, considering a better ring will likely drop from Crystal Tower in one month, for free. And you can get still better rings from myth tomes and coil, again, for free.
Buying a myth ring costs myth. The cost here, if nothing else, is the opportunity of not being able to buy something else. Coil is an exercise in RNG. You could go 1 week or 100 weeks before getting a ring. Crystal tower will inevitably be the same. And who is to even say the ring(s) in Crystal Tower will even have accuracy? Nothing is to say. All we have to go on is what we see now.

I've been farming coil. I don't have an Allagan ring. I've spent my myth on other, better items than the myth ring. Myth is capped. Coil runs are capped. You know what isn't capped? Your ability to earn gil and buy equipment (like an overmelded astral ring) that has been shown to be superior to what you can acquire by other means. People can get over a million gil to buy an item, if they wanted to. People choose not to. That is not an excuse to rely on unreliable measures to acquire the gear that will give you the most potential performance you can achieve.