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  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    You shouldn't assume that because a player likes different things than you, they're having problems you aren't. I suggested changes because although I like the class, I despise the ability. (Did you ever play XI? Scholar in XI ended up in the same spot. Such a powerful class, but people wanted it for stuns). If I'm going to be stunning, I want it to interfere the least with actually gameplay as can be.

    It also discredits the validity of your opinion when you resort to snideness and namecalling.

    I don't have enmity problems either. Single target is never an issue and aoe pretty much takes someone focusing on a target deliberately not mine, and I'm usually happy to let them tank it if they're so earnest.

    Anyway, I listed enmity as a possible adjustment to shield bash, because A) Additional hate is never a bad thing. You can never ever have too much hate, right? and B) There are paladins having enmity problems, something I've seen while healing several (and no, it's not me pulling hate. I'm very easy on the hate of tanks in my group unless fecal hits fan and I really have to powerheal.).

    Not that Paladin really is the the paladin archetype anymore. It's shameful that the class's heals are weaker than a healer's regen ticks, and about even with a single hit from most mobs.

    Quote Originally Posted by Lhun View Post
    And, it barely ever works. The hard stun from DRG and WAR are far better for boss abilities, to the point where they actually work sometimes.

    Bash is good to cancel spells, and that's it.
    I don't understand what you mean. Mobs are either vulnerable to stun, immune to stun, or built an immunity to stun. For instance, if you only stun eruptions on Ifrit, he'll never be Immune, but if you accidentally stun a plume, you can have ended up stunning enough that he becomes temporarily immune.

    But yeah, spells, cast time abilities, melee attacks. Most mobs (all?), if you can stun one thing it does, you can stun any of it, save for certain things like the first boss of AK's summoning of rock adds, but that's not a spell, and barely a boss action, it's just a mechanic of the fight.
    (0)
    Last edited by Steeled; 10-01-2013 at 01:38 PM.

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