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  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50

    The opportunity cost of shield bash is too darned high



    First, I realize the potential of having a stun on such a short cooldown, and how wonderful it is. However, I feel that the many layered cost of the ability is punitive. Some of these would be fine, but all together, it's too much.

    I'm not asking for all/most of these facets to be changed. This is an evaluation of each aspect and how I might change that particular aspect.

    TP cost - At 150 tp, a paladin regularly weaving in shield bash can find himself out of TP relatively quickly.

    Enmity generation - I feel like the ability should generate more enmity, perhaps as much as RoHalone (not the total of the combo, but the RoH itself at the end of the combo.

    Interrupts Chains - Using the ability interrupts our combo. I would change this, or allow it to setup it's own combo with perhaps RoH or Flash for increased enmity.

    Global Cooldown - Biggest complaint. Stuns on the global cooldown are not fun. You end up camping the button for dangerous moves and basically just sitting there swinging your wittle sword while you wait. I fully believe Shield Bash should trigger the gcd, but be able to be used at any time during it.
    (7)
    Last edited by Steeled; 09-29-2013 at 06:50 PM.

  2. #2
    Player
    Darrgo's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Darrgo Vanhowl
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    how about a skill thats regenerate the tp like Aetherflow?
    (0)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I think these "flaws" are fair for the only 2.5s-recast stun of the game
    (4)

  4. #4
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Reynhart View Post
    I think these "flaws" are fair for the only 2.5s-recast stun of the game
    And, it barely ever works. The hard stun from DRG and WAR are far better for boss abilities, to the point where they actually work sometimes.

    Bash is good to cancel spells, and that's it.
    (1)
    (真緑, 大輝)

  5. #5
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    You shouldn't assume that because a player likes different things than you, they're having problems you aren't. I suggested changes because although I like the class, I despise the ability. (Did you ever play XI? Scholar in XI ended up in the same spot. Such a powerful class, but people wanted it for stuns). If I'm going to be stunning, I want it to interfere the least with actually gameplay as can be.

    It also discredits the validity of your opinion when you resort to snideness and namecalling.

    I don't have enmity problems either. Single target is never an issue and aoe pretty much takes someone focusing on a target deliberately not mine, and I'm usually happy to let them tank it if they're so earnest.

    Anyway, I listed enmity as a possible adjustment to shield bash, because A) Additional hate is never a bad thing. You can never ever have too much hate, right? and B) There are paladins having enmity problems, something I've seen while healing several (and no, it's not me pulling hate. I'm very easy on the hate of tanks in my group unless fecal hits fan and I really have to powerheal.).

    Not that Paladin really is the the paladin archetype anymore. It's shameful that the class's heals are weaker than a healer's regen ticks, and about even with a single hit from most mobs.

    Quote Originally Posted by Lhun View Post
    And, it barely ever works. The hard stun from DRG and WAR are far better for boss abilities, to the point where they actually work sometimes.

    Bash is good to cancel spells, and that's it.
    I don't understand what you mean. Mobs are either vulnerable to stun, immune to stun, or built an immunity to stun. For instance, if you only stun eruptions on Ifrit, he'll never be Immune, but if you accidentally stun a plume, you can have ended up stunning enough that he becomes temporarily immune.

    But yeah, spells, cast time abilities, melee attacks. Most mobs (all?), if you can stun one thing it does, you can stun any of it, save for certain things like the first boss of AK's summoning of rock adds, but that's not a spell, and barely a boss action, it's just a mechanic of the fight.
    (0)
    Last edited by Steeled; 10-01-2013 at 01:38 PM.

  6. #6
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    I'd rather give up the short cooldown and have fights framed around that rather than camping the button.
    (9)

  7. #7
    Player
    Soylent's Avatar
    Join Date
    Sep 2013
    Posts
    68
    Character
    Annika Mill
    World
    Odin
    Main Class
    Gladiator Lv 80
    Totally agree with it being taken off gcd and not breaking the chain and have increased cooldown to compensate.
    (2)

  8. #8
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    I've yet to see a problem with it how it is currently. The "penalties" are there for a reason. There's absolutely no reason for you to NEED to camp the button if you're properly timing your rotation on a fight you know you're going to have to stun things on. The only real trade off that you'll be seeing is a slight drop in your total DPS by spacing out your normal rotation to conserve some TP and make sure you can easily react to moves that require Shield Bash. If anything does change on it, I'd like to see it not break the current combo. That can be annoying at times, but hardly anything more than a slight annoyance.

    You can successfully solo tank Ifrit(HM), Chimera and keep Amdapor first boss on total lock down all while doing your normal stuff with no issue AND not run out of TP.
    (2)

  9. #9
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    I would suspect that you'd want an archer for that, but maybe not.

    I picked up ifrit after the MT died one time (I was already #2 on hate), and managed to do just that, and sure, I don't have my relic yet, but I don't see reliably generating enough enmity at the start that you can take the long pauses later that are necessary because you don't know when an Eruption is coming. It has been my experience that Eruption, aside from not happening for the first chunk of health, allows the opportunity the safely get in one threat rotation after each shield bash.

    There have been other ifrit groups where I can't maintain #4 on threat because the dps are actually better than a tank parttiming a rotation.

    I'm not saying it's not workable as is, simply that it isn't fun in the slightest.
    (0)

  10. #10
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    seems worth it for the short cool down.

    however, the diminishing return is really an issue for me though....
    (0)

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