Basically, if I join a Praetorium/Castrum in progress which have killed a few bosses already, I know they are probably bads but I also know I can carry them for 10 mins and get my 100 philos quicker than starting a fresh run with better players.So, if you're a tank, and things aren't working, WHY would I choose to pick a group in progress, knowing its most likely a bunch of jerks, when I can just pick a fresh group, and have a much higher likelihood of it being a group of friendly players who want to work together?
This is the actual solution.
As my 2nd main combat class, I rolled marauder, because people are saying all over forum warriors suck soooo hard and I know there is a massive shortage of tanks. So yeah, that motivated me to actually play it.
The more you penalize dps, the more will switch to tank role. Supply and demand :P.
I'm a tank and I'll be honest I never tick "in progress". If I queue for a dungeon I want to do the whole dungeon not just the last boss or hardest boss. Parties that lost their tank probably lost it for a good reason, you were making his/her life so re-queuing and starting over was preferable.
Since doing Relic I've gathered a nice number of DDs and healers on my friends list which I can create pre-made groups to queue with where I know everyone will work together without flaming and rage quitting.
If SE want to incentivize me back into the duty finder queues or groups in progress take a leaf out of WoW's book and offer bonus tombstones or a treasure box with a bonus drop for it. Tanks are the least played and highest gear requirement, don't make them even less fun to play trying to solve a perceived problem.
No. The solution is simply to make in-progress parties compulsory.
I.e. every single player or semi-parties who join the DF will first be distributed into in-progress content.
With one exception: all first-timers get new dungeons and never join in-progress.
Make it a norm to join in-progress.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Personally that would just be a deal breaker for me with the duty finder. I'd just make a group on my server and then queue to be sure I got a clean instance.
This is probably why SE haven't implemented it like that.
I obviously have no actual stats to back this up but I very much doubt based on my experience that many people leave groups based on a genuine need to exit the game due to a real life interuption.
The vast majority leave because they don't like the group they are in. Maybe everyone should just play nice with each other and join in progress wouldn't be needed.
I like that you are thinking outside of the box, but frankly this still will not work. I am levelling a tank to progress through the story quickly (as I have a 50 MNK already, but got tired of 1hr+ queues just to complete the story line dungeons etc.) - but the dungeon gear means nothing to me, and I doubt it means much else to many others.Less gear drops = tanks have to repeat dungeons more to get gear. Granted, not every tank cares, but I think there are enough people that do that we'd see good results. It's not a full solution, as there are simply more dps players, but it will keep tanks repeating dungeons and therefore increase the frequency of tanks joining in-progress parties.
Sticking with your Brayflox example, I have run it 3 times. I have sheild/head and i'm not bothered about any other pieces, so I won't be running it anymore on tank. Granted, I have a high level ARM and can HQ my own armour, but even the NQ is good enough to level with, and cheap as chips on the Markets. The levelling progression is so quick that the Brayflox drops are obsolete within a matter of hours, and there is no incentive to grind it out when I pass it so quickly and I am ready for the next tier.
Thus, your idea of making "Gear for tanks more rare, so they will grind it out more" doesn't work, as the tanks will simply out-level the gear.
The solutions which remain are:
Allow other classes to tank (or at least queue as tank, and have 2 x DPS off-tank somehow - e.g. MNKs get a better 'earth stance' but at the same time a penalty to DPS)
or
Slow the rate of levelling, so make people want to run low level dungeons over and over for gear that will last.
Common Sense is a language most misunderstood on the continent of the MMOForum
Less drop chance for tanks? Do the dungeon once - buy GC gear and get to 50 so you can do AK runs for tomes.
That's what will happen.
They don't do in progress groups cause they have most the time gotten a few chests already so joining mid run they miss out on loot
Tanks should spend triple more tomestones than the other classes imo.
/sarcasm off
How is this fair to me, who actually joins In progress as a tank?
You have to take into account who you victimize when you come up with your "solutions".
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