Quote Originally Posted by Ollorin View Post
Less gear drops = tanks have to repeat dungeons more to get gear. Granted, not every tank cares, but I think there are enough people that do that we'd see good results. It's not a full solution, as there are simply more dps players, but it will keep tanks repeating dungeons and therefore increase the frequency of tanks joining in-progress parties.
While your solution has some merit to it, statistically speaking the reasons groups wait for tanks is because for the most the greater number of them aren't using DF randomly. Instead, they are queueing with structured groups, FCs and premades. There are less of them in the open system, more using the DF merely as a way to pop into dungeons repeatedly. So the gearing distribution wouldn't solve the problem. One way to do so would be to incentivize tanks for jumping into the DF with a large number of randoms, and actually use the DF for more than dungeon-hopping. They must contribute to the community.