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  1. #1
    Player
    Ollorin's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Oleander Grey
    World
    Coeurl
    Main Class
    Archer Lv 50

    Solution to Problem of no Tanks for In-Progress Parties

    At the lower levels, it can be an hour or more waiting for a tank to come if you lose your tank during a dungeon raid. Often, you never get a tank. I think this problem happens because it's easier to get gear from a dungeon raid as a tank than as any other job because tanks get no competition. In every dungeon raid, either the mages or the dps have to compete for gear. The tank never has to compete. I've done enough Brayflox runs, for instance, to know that each possible piece, whether mage, tank, or dps, loads at around the same frequency. That is the problem and the reason why tanks are harder to find. A mage might have to repeat the run a dozen times to get his or her gear because he or she had to compete for that gear, let alone because it didn't load on that run. Tanks, however, get their pieces when they load.

    So the solution is simple: lower the load percentage for tank gear. Make it something like 40% for mage, 40% for dps, 20% for tank.
    (2)

  2. #2
    Player
    TheWitcher's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Meta Vahn
    World
    Cactuar
    Main Class
    Gladiator Lv 59
    All tanks are at endgame running Amdapor keep and only amdapor keep thats the problem
    (1)

  3. #3
    Player
    Skullcrusher's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Zraine Do'urth
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheWitcher View Post
    All tanks are at endgame running Amdapor keep and only amdapor keep thats the problem
    Dont you mean all tanks that have nothing better to do all weekend then play final fantasy are at endgame running AK!
    (0)

  4. #4
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    So, wait...

    The solution to not enough tanks for parties is to have it so less tank gear drops?
    (4)

  5. #5
    Player
    Ollorin's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Oleander Grey
    World
    Coeurl
    Main Class
    Archer Lv 50
    Less gear drops = tanks have to repeat dungeons more to get gear. Granted, not every tank cares, but I think there are enough people that do that we'd see good results. It's not a full solution, as there are simply more dps players, but it will keep tanks repeating dungeons and therefore increase the frequency of tanks joining in-progress parties.
    (0)

  6. #6
    Player
    Balaur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    154
    Character
    Balaur Bondoc
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ollorin View Post
    Less gear drops = tanks have to repeat dungeons more to get gear. Granted, not every tank cares, but I think there are enough people that do that we'd see good results. It's not a full solution, as there are simply more dps players, but it will keep tanks repeating dungeons and therefore increase the frequency of tanks joining in-progress parties.
    While your solution has some merit to it, statistically speaking the reasons groups wait for tanks is because for the most the greater number of them aren't using DF randomly. Instead, they are queueing with structured groups, FCs and premades. There are less of them in the open system, more using the DF merely as a way to pop into dungeons repeatedly. So the gearing distribution wouldn't solve the problem. One way to do so would be to incentivize tanks for jumping into the DF with a large number of randoms, and actually use the DF for more than dungeon-hopping. They must contribute to the community.
    (0)

  7. #7
    Player
    Pandemonium's Avatar
    Join Date
    Dec 2012
    Posts
    152
    Character
    Pande Monium
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Ollorin View Post
    Less gear drops = tanks have to repeat dungeons more to get gear. Granted, not every tank cares, but I think there are enough people that do that we'd see good results. It's not a full solution, as there are simply more dps players, but it will keep tanks repeating dungeons and therefore increase the frequency of tanks joining in-progress parties.
    I like that you are thinking outside of the box, but frankly this still will not work. I am levelling a tank to progress through the story quickly (as I have a 50 MNK already, but got tired of 1hr+ queues just to complete the story line dungeons etc.) - but the dungeon gear means nothing to me, and I doubt it means much else to many others.

    Sticking with your Brayflox example, I have run it 3 times. I have sheild/head and i'm not bothered about any other pieces, so I won't be running it anymore on tank. Granted, I have a high level ARM and can HQ my own armour, but even the NQ is good enough to level with, and cheap as chips on the Markets. The levelling progression is so quick that the Brayflox drops are obsolete within a matter of hours, and there is no incentive to grind it out when I pass it so quickly and I am ready for the next tier.

    Thus, your idea of making "Gear for tanks more rare, so they will grind it out more" doesn't work, as the tanks will simply out-level the gear.

    The solutions which remain are:

    Allow other classes to tank (or at least queue as tank, and have 2 x DPS off-tank somehow - e.g. MNKs get a better 'earth stance' but at the same time a penalty to DPS)

    or

    Slow the rate of levelling, so make people want to run low level dungeons over and over for gear that will last.
    (1)
    Common Sense is a language most misunderstood on the continent of the MMOForum

  8. #8
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Punish the already dwindling supply tanks are by making it harder for them to get gear.
    Genius.
    (16)

  9. #9
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    ^ Emsix has it right.

    People have this idea that the way to improve their experience is to punish others and it's getting absurd.

    Like it or not, the thing to do is give in-demand roles incentive to join groups, and incentive to join in-progress groups. Anyone can play a tank or healer, so anyone can take advantage of this.
    (2)

  10. #10
    Player
    Ollorin's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Oleander Grey
    World
    Coeurl
    Main Class
    Archer Lv 50
    It's not punishment, it's appropriate balance. It's simply too easy for tanks to get gear compared to other jobs. The other solution would be to make mage gear or dps gear randomly able to load *with* tank gear whenever tank gear loads. That would also help.
    (0)

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