Quote Originally Posted by Kitru View Post
Change it so that it heals and cleanses the tank, grants them resistance/immunity to all damage for 10 seconds, and generates an obscene amount of enmity on all enemies within 30m. At that point, it would serve to actually augment what tanks do rather than just acting as a mediocre preventative version of what the healer LB does.
Problem is, that is a single players benifit, while all other limit breaks essentially benifit the party. The only thing i can think of besides maybe a shield on the party that absorbs 100-150% of their hp before fading, is making that 90% reduction limit, apply to -any- attack. Including titan/ifrit/garuda doing their super attack at full power.