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  1. #11
    Player
    TiberiusAugustus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    12
    Character
    Tiberius Augustus
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Anty View Post
    if the combat as we have it now was really unique i would agree 100% but just becasue you have to press 11111 as the standard attack and the rest is like most mmos handle it... doenst make it unique. Its a copy form other existing games with the bad 1111 touch. AOC at least spiced this standard-mmo-system up a bit. But ffxiv didnt in one bit.
    Granted but its a first in the FF mmo world so it still stand that FFXIV current battle system is unique in FF world.
    (0)

  2. #12
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Just to chime in, the new auto attack handled system isnt going to be an exact copy of XI, that much should be obvious. No Final Fantasy game, regardless how similar the battle system, is exactly the same. Its most likely going to be faster, and have a few extra combat/control nuances that set it apart.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

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  3. #13
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I'm still expecting auto-attack to be "togglable" on/off. however, seeing weapons are already bringing speed values (from last patch data mining i saw in some forums) i'm pretty sure stanmina might be removed for good...which is bad IMO...i'd love to see stanmina just expanded into a real "battle fatigue system" (oh noes! I used the forbbiden word! ><) instead of removed...it would even be a nice way to trigger overpower skills (AKA FFXI 2hrs)...just imagine like those action animes (like dragon ball Z) where the dude take some beating for a while for only when really tired he beig able to use his trumph card.
    (0)

  4. #14
    Player

    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    22
    TiberiusAugustus, yes it's a Final Fantasy game, but it is also an MMORPG, and its competitors are all other MMORPGs. Please don't kid yourself by thinking that ability cooldowns are somehow unique or innovative in that space, because they're not. The addition of an auto-attack option that just spams the regular attack (or heck, customize it so you can use whatever 0-cost attack you set it to) isn't going to suddenly make the battle system generic - it already is. Battle regimens and stuff are cool additions and really, I like the feel of combat the way it is now, but let's be serious here - it's a basic MMO combat engine with a couple of features added and a couple more (like auto-attack) removed for really no good reason.
    (0)

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