Quote Originally Posted by Bridgeburner View Post
I'd prefer it if /wait simply held the next action until a previous action completed, a la

/ac "Divine Seal" <me>
/wait
/ac "Cure III" <me>

That way we wouldn't have to guess at the number of seconds or fractional seconds required to meet the animation delay on "instant" skills, and we wouldn't lose time or efficiency when Selene is out (hasting our abilities).
Fractional seconds worked in Beta, but they took them out stating that they did not want Macros to give players who used them too great of an edge such that all players would feel pressured to make Macros.

/wait times are now rounded to the nearest whole number.