How about you guys allow decimals since your game has a, y'know, 2.5 second global cooldown?
How about you guys allow decimals since your game has a, y'know, 2.5 second global cooldown?
Fractional seconds worked in Beta, but they took them out stating that they did not want Macros to give players who used them too great of an edge such that all players would feel pressured to make Macros.I'd prefer it if /wait simply held the next action until a previous action completed, a la
/ac "Divine Seal" <me>
/wait
/ac "Cure III" <me>
That way we wouldn't have to guess at the number of seconds or fractional seconds required to meet the animation delay on "instant" skills, and we wouldn't lose time or efficiency when Selene is out (hasting our abilities).
/wait times are now rounded to the nearest whole number.
They did already state that they are not allowing decimals because the game has a 2.5s GCD, they do not want macros to be GCD-efficient so that you can't let a macro play the game for you.
I'd like a "wait until previous action is done" command as default for <wait> onstead of 1s.Greetings,
Apologies for the bump and also for the delay in a response, but we received some information from the development team that in patch 2.2 we’ll be making it so wait commands can be placed after other commands on the same line.
For example:
/ac “Swiftcast” <me> <wait.1>
/ac “Raise” <t>
You’ll notice that for the parameter after wait, you need to add period and not a space. Also, when omitting this parameter it will be taken as “1.”
Hopefully this helps for creating a bit more space in your macros.
I'm currently using 0.5s as default wait time for instant actions, but it feels like it's too much (and 0.4s simply doesn't work all the time)
However, I realised that if I'm on macro, and if my FF lags, my macro lags as well.
0.4s simply doesn't work at all. It defaults to 0s while 0.5s defaults to 1s.
Last edited by wizzed; 01-13-2014 at 09:39 AM.
Ohhhh man. Looking forward to emote spam dance routines!
I for one love using macros for crafting. they are especially useful for items you want to craft a lot of, and want/need to HQ them. I mostly use macros for base items with 40 durability, and even then I find that a few extra lines would make the macros cleaner and yes, reduce it to a one button synth from two. Macroing your crafts also lets you look through your inventory/armoury chest (although you can't move anything) or look through our journal or achievements while you are crafting, and it prevents any of those 4 am slip and push 4 when you meant 5 instances. The trade offs are that it takes a slightly longer time per synth, and you have less control i.e. you may end up doing a Great strides over an excellent condition and use your touch ability on the poor that always follows, whereas if you are doing the craft manually, you can adjust for such a situation. All in all, I am hugely appreciative of the new /wait system Camate posted earlier, good work guys!
If I remember correctly, this was possible in alpha, but was later taken away from the game because macros are supposed to be an useful tool, but not something that will be better or preferable to actual player input.
And that is also why there won't be a "wait until previous action is complete" command - it would create the exact same issue.
I'm looking forward to not having to waste lines on /wait for crafting. Hitting 5,3,4,7,7,7,8,-,1 (my standard rotation) for those 40 durability recipes is pretty mindless and *just* too long for macros as they are now.
You forget that a macro is limited to 180 characters also (including new line characters). That's an average of 12 characters per line if you use all 15 lines. So forget about having 15 lines of long strings of text. Honestly though, I doubt anyone could find use for all 15 lines.I definitely agree, with "/wait" requiring its own line there is a huge limitation on what you can do with macros. When I first saw how big the input box was I was so excited at the long strings of commands I thought I would be able to input. Nope, 15 lines max, and half of those are going to be used with "/wait". What a waste of potential that the <wait#> format could alleviate!
Last edited by Laraul; 01-28-2014 at 01:31 PM.
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