Quote Originally Posted by Bridgeburner View Post
I'd prefer it if /wait simply held the next action until a previous action completed, a la

/ac "Divine Seal" <me>
/wait
/ac "Cure III" <me>

That way we wouldn't have to guess at the number of seconds or fractional seconds required to meet the animation delay on "instant" skills, and we wouldn't lose time or efficiency when Selene is out (hasting our abilities).
This is pretty much the best solution. If you lag just a little bit in a crafting macro, it'll miss a step and then you'll fail your craft. It'd be best if instead of /ac there was a single command that waited until the skill was available to use, then used it.