
Originally Posted by
Aldwin
Personally I think the genre has hit an impass. People want to have a friendly, helping community but at the same time people cry they don't have time for slow games, they have real lives now, and want streamlined content. I don't think mmos are for you if you don't have the kind of time they "used" to take. The reason is hard content builds a community. Most everyone on these forums will remember xi. I played xi from dec 2004 until abysea or w/e expansion was released. I started playing wow at that time, some of my family had been on it for years and convinced me to try it. The first thing I noticed right away is how detached my character felt. You had to put in an incredible amount of time to really accomplish things on your character in xi, so you either learned to get along with others and help people too, or you were labled badly, quit, tried to reroll maybe only to find out it would take you way too long to even reach where you were before, so you quit the game.
The very core of the problem with mmo communities IMO is the dungeon finder itself. Remember even in wow when you had to search for parties in trade chat of you're own server? Honestly I bet I've made 1 friend for every 50 I made when I actually had to find people, chat with them, walk to dungeons instead of just insta-que ect.
But a lot of the mmo community says they want casual content, easy mode playtime, and what it ends up leading to is your only interested in progression at the quickest rate possible. Even just now on my server, I saw someone shouting "lfm CM, relics only 5/8". I had to laugh, and then blacklisted them. Sure they pay for the game too, why can't they do whatever they want? Because the game is multiplayer, the experience of playing with others should be the number 1 reason we are all here, not to just faceroll content asap.