I most certainly would love to know if player driven Companies are still on the way or not. I do look forward to Grand Companies, but they do look more NPC based. We fight for the NPCs. I would love to craft, gather, fight for our own sake in order to defend a public company from threats and pride.

Caidryn is right though, our LS concepts were formed on the promises and statements made by the Dev team. We even had formed an internal system to manage large groups in order to handle the sizes of the companies that were once spoke of. Since then we've had to adapt in order to grow and be successful, and fun. Having to have our team continuously draft up events to partake in can get a little tiring and takes a lot of work. If some of these things were implemented in the game, it would make things so much more enjoyable. Mind you we'll continue to do so, but there is an opportunity for so much more. If SE is going another direction, be courteous and inform us.

Will these once talked about Player Driven Companies ever see the light of day?