And only way to fix it, is to drag those stuck in ffxiv as a job. That they must ask for a "salery" for making items. The econamy is player run this time, not npc run. Meaning it is going to be tossed around. But crafters need to realize we do not pay them for their time spent on making items. That is a real life job (or second life) if you wanna get payed vitual money for "working" go play second life under the premium account. Game pays you money as you play.

Here are some econ suggestions that work in a vitual enviroment

1 limit gil on levequests.
2 Players need to take levebreaks to stop filling the game with money that can't move around.
3 Help newbies out in your guilds. Give them a newbie "hi welcome to the game " gil gift package.
4 encourage people to buy items by pricing them lower so they get the insentive to buy vs making their own.

Game econamies are not the same as Real life ecomanies.