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  1. #1
    Player
    Azurymber's Avatar
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    Mar 2011
    Location
    Gridania
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    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SmokeyTheSequel View Post
    This exact same thing happened in FFXI. Two years after the NA release the prices of EVERYTHING jumped to extreme levels. When you started the game you were given an adventure coupon worth 50Gil or something, (its been awhile and im not exactly sure how much it was) and you would run to the AH or an NPC to try and buy a weapon that is somewhat better than an onion sword but it cost 5K.. It was extremely hard to buy anything at the start. I remember people would harass others for being level 15 with a lvl 1 weapon and some other scraps but there was nothing they could do about it. Unless they visited a website like IGE or something and paid $20 to get them somewhat started.

    The point im trying to make is that you bring up a good question/scenario that has played out once already and I hope that SE is making it a point to not have this happen again. What I believe will happen is it will end up playing out like FFXI did and make everything rare/ex again.

    But to be completely honest. I prefer this method. It cuts out on RMTing. I THINK there should be a series of quests every 10 levels or so for job specific gear or something so that gives an alternative option rather than having to buy something. Obviously, to keep the crafters employed there will be better gear at such levels that people can buy. Making something every 10 levels or so would be a great option for new players without any way of making gil until they can chose a way to sustain themselves with some form or making gil.

    It will also make people think twice about not having to resort to RMT websites. At least thats what I think.

    Now to all the forum trolls that hate this game and say it sucks with negative comments.

    IF YOU HATE THIS GAME AND IT SUCKS BEYOND RECOGNITION.. WHY THE HECK ARE YOU TROLLING THE FORUMS WITH YOUR NONSENSE??? IF IT SUCKS.. GTFO..
    yeah after rusty cap fishing the ffxi economy was dead. thats why so many people resorted to buying gil. And that just made things worse and worse.

    FFXIV is headed in the -exact- same direction due to the -exact- same problem. And if its not fixed by ps3 release i doubt many new players will be joining us
    (0)

  2. #2
    Player
    sketch's Avatar
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    May 2011
    Location
    limsa
    Posts
    62
    Character
    Asuna Glow
    World
    Cerberus
    Main Class
    Arcanist Lv 20
    Quote Originally Posted by Azurymber View Post
    yeah after rusty cap fishing the ffxi economy was dead. thats why so many people resorted to buying gil. And that just made things worse and worse.

    FFXIV is headed in the -exact- same direction due to the -exact- same problem. And if its not fixed by ps3 release i doubt many new players will be joining us
    agree also
    (1)

  3. #3
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    Mar 2011
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    And only way to fix it, is to drag those stuck in ffxiv as a job. That they must ask for a "salery" for making items. The econamy is player run this time, not npc run. Meaning it is going to be tossed around. But crafters need to realize we do not pay them for their time spent on making items. That is a real life job (or second life) if you wanna get payed vitual money for "working" go play second life under the premium account. Game pays you money as you play.

    Here are some econ suggestions that work in a vitual enviroment

    1 limit gil on levequests.
    2 Players need to take levebreaks to stop filling the game with money that can't move around.
    3 Help newbies out in your guilds. Give them a newbie "hi welcome to the game " gil gift package.
    4 encourage people to buy items by pricing them lower so they get the insentive to buy vs making their own.

    Game econamies are not the same as Real life ecomanies.
    (0)

  4. #4
    Player
    Azurymber's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kilta_Firelotus View Post
    And only way to fix it, is to drag those stuck in ffxiv as a job. That they must ask for a "salery" for making items. The econamy is player run this time, not npc run. Meaning it is going to be tossed around. But crafters need to realize we do not pay them for their time spent on making items. That is a real life job (or second life) if you wanna get payed vitual money for "working" go play second life under the premium account. Game pays you money as you play.

    Here are some econ suggestions that work in a vitual enviroment

    1 limit gil on levequests.
    2 Players need to take levebreaks to stop filling the game with money that can't move around.
    3 Help newbies out in your guilds. Give them a newbie "hi welcome to the game " gil gift package.
    4 encourage people to buy items by pricing them lower so they get the insentive to buy vs making their own.

    Game econamies are not the same as Real life ecomanies.
    what o_O
    whats a levebreak? is it like a coffee break?
    This game has guilds?
    Are you saying everyone should constantly undercut stuff hardcore so that new players think crafting is unprofitable and don't do it?

    seriously that entire post confused me.... do you sleep or do you just sit on these forums 24/7?
    (5)

  5. #5
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Kilta_Firelotus View Post
    And only way to fix it, is to drag those stuck in ffxiv as a job. That they must ask for a "salery" for making items. The econamy is player run this time, not npc run. Meaning it is going to be tossed around. But crafters need to realize we do not pay them for their time spent on making items. That is a real life job (or second life) if you wanna get payed vitual money for "working" go play second life under the premium account. Game pays you money as you play.

    Here are some econ suggestions that work in a vitual enviroment

    1 limit gil on levequests.
    2 Players need to take levebreaks to stop filling the game with money that can't move around.
    3 Help newbies out in your guilds. Give them a newbie "hi welcome to the game " gil gift package.
    4 encourage people to buy items by pricing them lower so they get the insentive to buy vs making their own.

    Game econamies are not the same as Real life ecomanies.
    and you need to realize no crafter is going to make gear for someone they do not know and make no profit. you do not spend millions to level up a craft to make more items in the future to lose more gil. if you think people leveled their crafts to be nice and make free gear you have lost it. people paid their gil that they made in game to level their crafts to make gil in return later.

    most crafters to give away gear to friends and ls members, but to be expected is pure ignorange. you come to me for an item and if i can make it i will do it cheaper than the server is, but will not do it for free or a loss. you can act like this is not like a real economy all you want, but it is.
    (1)


    http://crystalknights.guildwork.com/

  6. #6
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    Quote Originally Posted by darkstarpoet1 View Post
    and you need to realize no crafter is going to make gear for someone they do not know and make no profit. you do not spend millions to level up a craft to make more items in the future to lose more gil. if you think people leveled their crafts to be nice and make free gear you have lost it. people paid their gil that they made in game to level their crafts to make gil in return later.

    most crafters to give away gear to friends and ls members, but to be expected is pure ignorange. you come to me for an item and if i can make it i will do it cheaper than the server is, but will not do it for free or a loss. you can act like this is not like a real economy all you want, but it is.
    So where is the Bank of eozea? The Eorzea IRS? Oh wait they do not exist because it is a game economy which isn't run like a real life one.
    (0)

  7. #7
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Kilta_Firelotus View Post
    Those were a list of suggestion to move gil around the game some. Sorry but I do not buy the "spending millions" thing Since you spent millions leveling crafts in ffxi... and AH stuff low level at max was 5K.
    If you guys do not wanna do it fine by me. Just no reason to bash me for it. Any crafter who uses the excuses of time or money used = your prices really took this gane too seriously and are using real life economic concepts which isn't how vitural ecomonies are.

    Threse crafts are classes you level up. Not jobs were you earn salery, you role is to prove the community with gear. Just as it is the gathers role to supple the community with materials as well ass the war and magic classes. Instesad of actually being a community and "working to gether, people went on the self sufficant path and corprate mindset.

    Honestly get your head outa the clouds and realise part of the issues are the crafters. We knew from the start this game was gonna rely heavily on crafting. So why did it all go to poo?
    you can say the job of the gathering classes is to support crafting all you want, but go take a look at the prices for leveling up crafting that are set by the gathering classes. i know you want to make it seem as though the crafters are all to blame, but you need to look at the prices set by others.

    just take a look at leather working or weaver. for a leather worker to rank up in the 30's they will need 10+ stacks of buffalo hides. those hides sell in wards for 10K+ each. for a weaver to rank up they need thousands of cotton bolls and those run for 3k each in the wards.

    don't blame the crafters for passing on the costs set by the gathering and battle classes in the rates that are charged in the wards. if you want to blame anyone you should start by blaming those classes for charging the crafters so much in the first place then expecting cheap goods. i give out alot of stuff in this game from gear to mats to gil so do not assume because i do not do it for people i do not know that i will not help out friends or ls members.

    if you want to go the route of what role each plays then the role of the battle classes and gathering classes is to provide the crafting classes the materials at a decent price. if you want cheap goods you cannot charge high prices for the leveling materials.

    Quote Originally Posted by Kilta_Firelotus View Post
    So where is the Bank of eozea? The Eorzea IRS? Oh wait they do not exist because it is a game economy which isn't run like a real life one.
    tell that to the game when every time i sell something that i am taxed on my goods that i made and sold.
    (2)


    http://crystalknights.guildwork.com/

  8. #8
    Player
    Frisque's Avatar
    Join Date
    Mar 2011
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    265
    Character
    Frisque Isamidget
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    Give them a newbie "hi welcome to the game " gil gift package.
    Really?

    "Gee, I'd love to give you free gil, low level character who just joined our linkshell. But I don't have any to spare because I'm a not-for-profit crafter"
    (0)

  9. #9
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    No where in my suggestions did I say at a loss or no profit. And my suggestion were about slowing the influx of gil and moving it around a bit more. Atm i can safely say the way you guys set youselves up. This game doesn't por will not have a economy. People will end up being self sufficant and gather and make their own stuff. No one would by anything. This is a player run economy not a game ran one. It is our issue we gotta fix, and I don;t see anyone here making any suggestions od what we players can do.
    (0)