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  1. #1
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I don't think you got the point I was making at all. If prices go up 10x Gil taken out of the game increases 10x by taxes. There wouldn't be infinite inflation, it would reach a balancing point. However I do think that Gil from leves should be halved. What I'm more worried about is rare items becoming common after time as more and more get added to the economy slowly over time and loosing their value
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Alzelia View Post
    I don't think you got the point I was making at all. If prices go up 10x Gil taken out of the game increases 10x by taxes. There wouldn't be infinite inflation, it would reach a balancing point. However I do think that Gil from leves should be halved. What I'm more worried about is rare items becoming common after time as more and more get added to the economy slowly over time and loosing their value
    guess your not a big mmo player. Items NEVER stay rare once people know how to get them. Also the current trend of thing is people are leveling up nearly all their craft classes and gather classes to be seolf sufficiant. Meaning they do not buy anything, they never spend any gil. Gil isn't getting moved around as SE hoped. Honestly I've seen the prices og gear both from np and players. As a newbie I can't buy anything. Even if I do levequests. People barely make items to sell, so people just level up crafts to make their own items. Which is the issue.
    (0)

  3. #3
    Player

    Join Date
    Apr 2011
    Posts
    14
    Quote Originally Posted by Alzelia View Post
    I don't think you got the point I was making at all. If prices go up 10x Gil taken out of the game increases 10x by taxes. There wouldn't be infinite inflation, it would reach a balancing point. However I do think that Gil from leves should be halved. What I'm more worried about is rare items becoming common after time as more and more get added to the economy slowly over time and loosing their value
    all i can see from this change is finding the mob to farm that gives me the most gil. and/or fighting over camping spots for gil just like XI, noooo thanks. it's a huge waste of my time to just sit for hours and farm, being a player that can only play a few hours a night.
    (0)