“A pessimist is never disappointed.”
-Jack Cleary


“A pessimist is never disappointed.”
-Jack Cleary
I agree they should tax trades as well. However from my perspective as a 2 month new player, Gil wasn't hard to come by at all in the beginning. I also have found the behest system to be great for parties as I always join the other behest players in a party. I have also found the economy to be pretty stable. I just want to say I agree with your points. I disagree with your view (I'm an optimist)



Lets say you started today as a Leatherworker. You start with what? 50k? that will buy you less than 10 sheepskins.I agree they should tax trades as well. However from my perspective as a 2 month new player, Gil wasn't hard to come by at all in the beginning. I also have found the behest system to be great for parties as I always join the other behest players in a party. I have also found the economy to be pretty stable. I just want to say I agree with your points. I disagree with your view (I'm an optimist)
The game was designed so you could main as a crafter or gatherer without ever having to go out and battle. thats what it was advertised as. That is essentially impossible today on pretty well every craft. And thats because of inflation. And the thing is, it will just get worse and worse and worse over time. I guess if the game is focused on dow/dom it might be fine since you can essentially get all the gear you need overtime as leve rewards. But starting as a crafter is no longer really viable. Its not the same as it was when it was released at least (which is how i think it had been intended to be). When the new dev team took over i think they strayed wayyy off path from what the original devs had seen as the direction for the game and economy. and i think that's what has resulted in these imbalances and problems.
But i love your optimism and i hope it all pans out <3
and as for the quest thing:
It doesn't matter if they come. Its about perception from new players. If they come in to a bunch of horrid quests combined with the other problems i mentioned they will not feel like the games worth sticking with. The quests will always be there, and new players may get them and think the entire games like that. Whereas FFXI had almost all cs-based quests. I mean even years into the game i still had to worry about which npc i talked to in san'doria since so many proc'd a 5 min long cutscene for a quest.
I've gotten about 8 friends to try the game. All have quit within two weeks. Most are now playing Rift lol.
Last edited by Azurymber; 05-09-2011 at 03:06 PM.
Thanks! I'll try to write up a more in-depth response tomorrow. It's bed time for me now. All I can say is I hope they loose the Idea that you can beat the game without DOW or DOM classes.Lets say you started today as a Leatherworker. You start with what? 50k? that will buy you less than 10 sheepskins.
The game was designed so you could main as a crafter or gatherer without ever having to go out and battle. thats what it was advertised as. That is essentially impossible today on pretty well every craft. And thats because of inflation. And the thing is, it will just get worse and worse and worse over time. I guess if the game is focused on dow/dom it might be fine since you can essentially get all the gear you need overtime as leve rewards. But starting as a crafter is no longer really viable. Its not the same as it was when it was released at least (which is how i think it had been intended to be). When the new dev team took over i think they strayed wayyy off path from what the original devs had seen as the direction for the game and economy. and i think that's what has resulted in these imbalances and problems.
But i love your optimism and i hope it all pans out <3
and as for the quest thing:
It doesn't matter if they come. Its about perception from new players. If they come in to a bunch of horrid quests combined with the other problems i mentioned they will not feel like the games worth sticking with. The quests will always be there, and new players may get them and think the entire games like that. Whereas FFXI had almost all cs-based quests. I mean even years into the game i still had to worry about which npc i talked to in san'doria since so many proc'd a 5 min long cutscene for a quest.
I've gotten about 8 friends to try the game. All have quit within two weeks. Most are now playing Rift lol.
Also the side quests do have lore. You just don't understand it. The point of them and even yoshida said this was to show us how the day to day lives of the people of eorzea are like. They were not going to have epic stories, rewards or cs.
Also azure about your leathercraft example...... you can level up crafts w/o spending a dime via local leve quests npc give you all the ,mats you need, and enough items for at least 2-3 errors which you can still craft after the set amount was reached. I leveled up my goldsmithing to rank 10 so far w/o spending a dime. And that is a combo of levequests and usong what I gather from mining. I have yet bought any mats.
I haven played ffxi since feb 2011. But I recall alot of the side grab x item quests. For example.... The rarab hostel tarutaru needs you to grab a stone so she can use it as a pickling stone, to make her little tavers signature food rarab tails (a pickled onion). (no mini cs wasn't involed in this quest)
seciound (sp it beenm a while) needs to you to get him bat wings. The reason he needs them is he feels a darkness is coming and uses the wings to protect him.
I do not recall which tarutaru is which but the cornette tarutaru is doing research on the mandragora, an odd plantlife all over vanadiel. And pays you for items found on them to aide in his research.
Those are not epic stories, but stories about these people and their place in the world. Which is part of the lore of the world of vanadiel.
The sidequests in ffxiv also serve this purpose.



there were only a few of those compared to like 40+ story based quests in each city. And they had a purpose. fame generation. FFXI had a lot of "go here and pop an nm" quests, or "go pop a treasure chest" or "explore the world" or talk to all these diff npcs around the world. They almost all promoted exploration of the entire world with good interesting stories and character development.I haven played ffxi since feb 2011. But I recall alot of the side grab x item quests. For example.... The rarab hostel tarutaru needs you to grab a stone so she can use it as a pickling stone, to make her little tavers signature food rarab tails (a pickled onion). (no mini cs wasn't involed in this quest)
seciound (sp it beenm a while) needs to you to get him bat wings. The reason he needs them is he feels a darkness is coming and uses the wings to protect him.
I do not recall which tarutaru is which but the cornette tarutaru is doing research on the mandragora, an odd plantlife all over vanadiel. And pays you for items found on them to aide in his research.
Those are not epic stories, but stories about these people and their place in the world. Which is part of the lore of the world of vanadiel.
The sidequests in ffxiv also serve this purpose.
This games quests have -no- purpose. It doesn't matter if they are good lore wise. they aren't what an average gamer wants. And thats the problem.
let me put it another way: everyone complained leves were too boring and repetitive and wanted quests.
These quests are leves.. just more drawn out. they even have less dialogue than most leves do.
Last edited by Azurymber; 05-09-2011 at 04:00 PM.
You also get rewards when you complete the quests in this game and that serves a purpose.there were only a few of those compared to like 40+ story based quests in each city. And they had a purpose. fame generation. This games quests have -no- purpose. It doesn't matter if they are good lore wise. they aren't what an average gamer wants. And thats the problem.
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