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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Why'd they remove it again?
    (3)

  2. #2
    Player
    AridElf's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gramul View Post
    Why'd they remove it again?
    So they don't have to worry about clipping issues with hundreds of belts and armour pieces. I'd rather have it this way so we can have even more sweet looking gear down the road, yet I will miss certain belt/armour combos.
    (2)

  3. #3
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by AridElf View Post
    So they don't have to worry about clipping issues with hundreds of belts and armour pieces. I'd rather have it this way so we can have even more sweet looking gear down the road, yet I will miss certain belt/armour combos.
    So...we gonna just ignore all the other clipping errors then?
    Also, what ever happened to that mesh warping tech they showed off before 1.0? It looked like it was going to allow for some great personal adjustments.
    (2)

  4. #4
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Gramul View Post
    So...we gonna just ignore all the other clipping errors then?
    Also, what ever happened to that mesh warping tech they showed off before 1.0? It looked like it was going to allow for some great personal adjustments.
    That.. was a Crystal Tools feature. I'll bet it was too much effort to transition into the v2.0 hybrid engine, but yeah it was one of the aspects of the original CT customisation that actually worked really well.

    I can only assume the mesh warping we do see - acton sleeves and large gloves for instance - is pre-defined rather than intelligent like it used to be.

    'Really sucks >.>

    Also yeah Miqo'te tail accommodation in armours was wonderful, 's miserable we lost that and all. Given that was not (so far as I know) an intelligent feature, my bet's on their having done it to save on development costs down the line by not having to make race-custom versions of every armour.
    (4)
    Last edited by Fensfield; 09-29-2013 at 08:12 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  5. #5
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Fensfield View Post
    That.. was a Crystal Tools feature. I'll bet it was too much effort to transition into the v2.0 hybrid engine, but yeah it was one of the aspects of the original CT customisation that actually worked really well.

    I can only assume the mesh warping we do see - acton sleeves and large gloves for instance - is pre-defined rather than intelligent like it used to be.

    'Really sucks >.>

    Also yeah Miqo'te tail accommodation in armours was wonderful, 's miserable we lost that and all. Given that was not (so far as I know) an intelligent feature, my bet's on their having done it to save on development costs down the line by not having to make race-custom versions of every armour.
    This is why all the girls have guy butts as well. So that all the armors can just be copy pasted to all the races.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #6
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gramul View Post
    Why'd they remove it again?
    Waist gear will no longer be visible in FFXIV: ARR.

    We have concluded that displaying waist gear separately not only limits the ability of our artists to create new designs, but also complicates the methods used to display equipped gear. Therefore, in order to more efficiently create new gear for players to enjoy, we have decided to merge waist gear graphics with matching gear graphics.
    http://lodestone.finalfantasyxiv.com...e956cb586363ab

    Quote Originally Posted by Amyas View Post
    They removed it so it wouldn't clash with armors.

    ...

    I know.
    No.
    they removed it so it don't limit new body designs
    (0)

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Felis View Post
    they removed it so it don't limit new body designs
    How...how does that...? How?
    (1)