To help you learn the rotation.

The graphic was designed with healers in mind; tanks and dps don't really need to think about stomps very much (except perhaps post-heart, remembering to group for adequate mass-curing).

The big killer is the plume attack (Wrath of the Land). It's a fast-acting ground effect and multiple plumes stack damage. If you're at full health, you can likely survive being hit by one. Lower than full health, with stomps coming, or getting hit by 2 or more plumes? /goodbye, friend.

Plume rotations
Start: none

After 1st jump: does plumes, then: land slide, stomp, plumes.

After 2nd jump: land slide > plumes.

After Heart is destroyed: initially does stomp > plumes, but after that pretend it's land slide > plumes again.

(Healers have to remember to AOE after land slide > stomp, MOVE for plumes, then AOE again if needed. Don't try to get 2 off while standing still; easy way to die.)