For profiling purposes of the reader, I'm more or less against adding auto-attack, it's not necessary.
Having said that, IF we have to get auto attack implemented, I don't see any other way to keep as many people happy about it as possible. (other than the following idea explained below )
Battle system can stay almost exactly the same as it is now. Keeping the stamina bar as well.
Here it is: They need to add an additional "slot" directly next to our action bar. This "slot" will be an action of your choice that you can change, or toggle on/off at any time with a hotkey. This will be the "auto-attack slot."
Example: let's say you have Light Stab on your action bar as #1, and Heavy Stab as your #2 ability. By pushing some combination of keys such as ~hold down the Right shift key and push 1~ (I know shift wouldn't work because it is used for Battle Regimen, it's just an example) doing this would automatically load Light stab into the "auto attack slot." At any time during your auto-attacks and during battle, you can push ~Right shift key and push 2~ this would instantly load Heavy Slash into your "auto attack slot." Doing this will change your auto attack to the new action on the next swing.
Auto-attack should only execute after the stamina bar has reached 100% in order to give people sufficient stamina to ensure they have enough to use their barrage of actions and weapon skills.
Optional, but depending on whether or not SE wants to discourage the use of autoattack, they can impose a slight delay when your character does the auto attack swing.
Example: Instead of your character doing the auto attack at 100% stamina, the auto attack will only swing when you would have technically regenerated up to 105% or whatever they feel is fair. This would make using autoattack 'slightly' worse than pushing all of the keystrokes yourself because of the wasted time it takes your bar to go from 100% to 105%. (by this I mean, if your selected auto-attack takes 20% of your stamina bar, your stamina will still go down to 80%, NOT to 85%, and then you must wait for it to return to 105% to execute another auto attack)
As I stated above, I don't really want autoattack, but if they add it, I think it really needs to be done in a similar fashion.
what do you guys think? on both sides of the argument? Is it a fair compromise?
I firmly believe AA will be in game soon.