I would like the ability to turn on or off a set of attacks. I guess a Macro could be written but it would be a nuisance. What few parties I have been in were mobs. Everything happened so fast that I barely had time to select the enemy and initiate attack. If my auto attack selected a Group Majority, or follow Group Leader then I could concentrate on more specialized skills rather than having to stop and hit the Attack button.

See, if you are used to 100% KB based combat then the current system works quite well. But I an d many more soon will be using Controllers. Thus the game must be able to accommodate a controller/KB hybrid environment.

What could be really useful is a Gambit like system as used in FFXII. Gambits were effectively a simple Macro system, and it worked really well, though I was often glad the gambit could also be Quickly switched OFF when some one stopped behaving as needed.

It might be really cool, if a group leader could even assign a default set of expected behaviors and depending on your own settings, each member would take on basic functions of the active gambit selections. Of course this should be optional, and on an active switch so that it doesn't interfere when it doesn't work quite right, or the defaults aren't getting the job done and manual intervention is needed to save the day.