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  1. #1
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DoctorMog View Post
    Auto attack ruins the other "attacks" each class gets that you purchase with marks. If they add auto attack I hope they don't do away with the flexibility of things like close shot, heavy shot, far shot, heavy slash, heavy swing etc...

    A lot of people don't know they exist, and they think all they have for options is "light attack" which isn't the case. If people started using the other optional "standard attacks" you can purchase with marks, they wouldn't be asking for auto attack.

    They are attacks that come at a stamina cost greater than "light swing" but have additional effects like generating more TP for the player, reducing the monsters TP each swing, increasing enmity and hitting multiple targets.

    These are "standard attacks" that are not TP moves, so if used correctly should make most of the rants about "all I do is push 1 button anyway" moot.

    Go buy your class skills, and start using them.
    I agree with this, but 6k guild marks can be hard to get. Especially if you keep missing the day they're offering leves for your class.
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  2. #2
    Player
    Maat's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Maat Takeda
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nephera View Post
    I agree with this, but 6k guild marks can be hard to get. Especially if you keep missing the day they're offering leves for your class.
    I agree that the new options for different battle actions was very innovative and it would be a shame to see it go. But you also have to look at how the auto attack feature was able to set the base for new gear, abilities, skills, and waepons in FFXI. Not to mention how the auto attack can be better regulated.

    I also believe that the auto attack feature will help with lack luster battle animations and deal with spamming. It would be a good decision to maybe integrate the two ( battle actions and auto attack) by having different auto attack selections each having there own delay.
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  3. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Maat View Post
    I agree that the new options for different battle actions was very innovative and it would be a shame to see it go. But you also have to look at how the auto attack feature was able to set the base for new gear, abilities, skills, and waepons in FFXI. Not to mention how the auto attack can be better regulated.

    I also believe that the auto attack feature will help with lack luster battle animations and deal with spamming.
    I don't see how exactly auto-attack feature would somehow affect battle animations. These kind of improvements can be implemented without auto-attack as well.

    FFXI had also very uninvolving gameplay (which admittedly got better as you gained more levels, even though even then it was partly due to failure of the game mechanics), and I don't think the excuse of "the developers can regulate the combat system better" is good enough to bring it back and make the combat of XIV less involving as the result.

    If auto-attack comes with some other changes that retain the depth and involving gameplay from before, which also make it so that with these other changes having manual input would be detrimental to the game, I could see why it is being implemented. I do not think that making us spam less attacks without making it so we can be involved in combat in some other ways would be an acceptable solution.

    However, I have gained some trust in the new development team and am eager to hear their reasoning for this change, if not sooner, then later.
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