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  1. #1
    Player
    Cesaru's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    23
    Character
    Cesaru Minosake
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    I definitely find that spamming attacks gets rather boring after a while...it was interesting at the start but later on it gets dull. It might be ok if there were more useful weapon skills or skills in general that may or may not use tp to break up the monotony.

    For example on my lancer 60% of the time I am using the normal attack, 30% a weapon skill and 10% some sort of buff/debuff. If they made the normal attack auto then that frees up a lot of time to chat or whatever but then without some more skills that fill out the time frame battle will seem a bit more dull. I just will not know what to do with the extra time after a while but I guess that is why the battle system is being re-hauled.
    (0)

  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I definitely find that spamming attacks gets rather boring after a while...it was interesting at the start but later on it gets dull. It might be ok if there were more useful weapon skills or skills in general that may or may not use tp to break up the monotony.
    Well, yes, I don't want to imply that I think the system is perfect as-is. I'd like to, instead, discuss what the developers think about improving the existing system and why implementing a different [auto-attack] system would benefit the game more. Surely, the combat needs work and polish no matter what they decide to do.

    A good point was brought up above, which is that the system would lose some of it's potential depth (which does not really work in practice yet) as there are many types of basic attacks in the game. They would need to make us be able to toggle between these basic attack types if they want to implement auto-attack without taking away from the depth of the game itself.

    What wiuld be the best would being avble to toggle auto on and off. I want to be able to talk OR use skills, but cant do both at once, so toggle normal auto-attack
    I could see how this would benefit the game, as long as it works on the side of the existing system and complements it. The implementation has to be spot-on for it to not be deemed useless however. Good post nonetheless.
    (0)
    Last edited by Betelgeuzah; 03-08-2011 at 10:51 PM.

  3. #3
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Cesaru View Post
    I definitely find that spamming attacks gets rather boring after a while...it was interesting at the start but later on it gets dull. It might be ok if there were more useful weapon skills or skills in general that may or may not use tp to break up the monotony.

    For example on my lancer 60% of the time I am using the normal attack, 30% a weapon skill and 10% some sort of buff/debuff. If they made the normal attack auto then that frees up a lot of time to chat or whatever but then without some more skills that fill out the time frame battle will seem a bit more dull. I just will not know what to do with the extra time after a while but I guess that is why the battle system is being re-hauled.
    If I end up playing for 15 minutes it's not so bad, but when I start to have long battles, the thrill is gone so to say. Plus I am unable to talk with anyone while doing it so there are periods where I would like to respond or talk, but can't, because if I do I'll die. :S

    As for the battle system in itself, I really hope that Yoshi-P and crew come up with a fun and engaging solution. I don't want a dull battle system with auto attack, I want a fun battle system, with it, and that's what I'm hoping for.
    (0)
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  4. #4
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Cesaru View Post
    I definitely find that spamming attacks gets rather boring after a while...it was interesting at the start but later on it gets dull. It might be ok if there were more useful weapon skills or skills in general that may or may not use tp to break up the monotony.

    For example on my lancer 60% of the time I am using the normal attack, 30% a weapon skill and 10% some sort of buff/debuff. If they made the normal attack auto then that frees up a lot of time to chat or whatever but then without some more skills that fill out the time frame battle will seem a bit more dull. I just will not know what to do with the extra time after a while but I guess that is why the battle system is being re-hauled.
    pretty much sums up my feelings, in beta I was all like "Oh this is neat and kinda fun *spam spam spam*" on release I was all like "Meh this is decent... *spam spam spam*" now I amd like "Heh... oh wait I should actually fight back instead of browsing eorzeapedia! *spm spam afk die*"
    (0)


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