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  1. #11
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    If SE intended the battle system to be so involving, then they should have included a built in voice chat.
    So you are suggesting that SE make the battle system to be uninvolving instead of implementing a voice chat? This is such a lose-lose situation.

    Also as boring as this sounds, if you're going to suggest something, make sure that it's actually practical to implement. They can not do a complete 180 turnaround and do something completely different, that is only possible in your mind where such things as resources and time are not issues. SE may be willing to do a lot, but if we think that the end result will be something completely upside down from the current combat I think people should brace for disappointment. Indeed, if you have an idea, the easier it is to implement to the current system the better it is.

    I just wanted to say this to keep the discussion on track.

    So 1,1,1,1,1,5 (TP skill)
    I don't know about you, but I need roughly half of that to get enough TP. I also don't use all of my attack buffs at once. I don't think exaggerating is going to help your case here.

    With auto attack it will be like this. Wait a few seconds ... wait 3sec ... wait 4sec ... wait 2sec ... wait 5 sec ...
    Yes, this is the solution to make the combat fun... Instead of having to press a button, the game now does it for you! Leaving you enough time for "advanced tactix" (like they're even needed, and like the game is so "hard" that you couldn't do them without the game playing itself for you).

    I think Auto Attack allows being to be more tactical in playing the game
    Is this really some kind of "MMO for kids"? Are you honestly so overwhelmed right now that you can't function at 100% effectiveness in this game? I don't, and this is just my opinion, want this game to be made for your kind. I'd get utterly bored. This is the best case of "dumbing down the game" for no reason whatsoever. "The combat is too involving, these poor idiots can't keep up, so let's simplify it so they can barely keep up". Does not comply.

    I'd prefer action queuing instead of an auto-attack.
    Yes, I always felt that action queueing would work much better in this game. However, it has to be done right. As in, you need to see the commands you have stacked, the execution must be "instant" and not feel like there's a 3 second lag. And most importantly, we need to be able to cancel the queued skills easily if needed (with right mouse click, esc or gamepad).

    I fail to see how auto attack makes the game more interactive, just less I have to do, less interactive, less decisions for me to make... I thought strategy was about making decisons, my bad.
    Yeah. They can implement other ways to make the fights more interesting and tactical, but auto attack is not helping them with that. It will be a long way until the current combat becomes too "overwhelmingly tactical" so that it needs to be made more uninvolving.
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    Last edited by Betelgeuzah; 03-20-2011 at 08:01 PM.