Results 1 to 10 of 195

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by OmegaNovaios View Post
    #s are action hotkeys just for reference.
    So 1,1,1,1,1,5 (TP skill),1,1,1,1,1,5 (TP skill),1,1,1,1,1,7 (attack buff),8 (attack buff),9 (accuracy buff),0 (accuracy buff),5 (TP skill) + repeat maybe throw some cures in there if you are soloing/tanking and if not then you most likely won't be curing. All while spamming/queuing + lag/latency prevents you from using 6 (Feint) or Cures/other abilities being delayed when you need to use them at that exact moment and discouraging co-operative game play (Battle Regimen ideally) because people would rather do 1,1,1,1,1 for TP to use 5 (TP skill) than benefit from Regular Attack while in Battle Regimen instead so they can do 5 (TP skill) while the rest of the party does 4 (Magic),5 (TP skill),7 (whatever).

    With auto attack it will be like this. Wait a few seconds 5 (TP skill), wait 3sec, 6(Feint), wait 4sec, 5 (TP skill), wait 2sec, 6 (Feint, I can use this because I missed and am not inconveniently compromised at the same time), wait 5 sec, 7 (attack buff), 8 (attack buff), 9 (accuracy buff), 0 (accuracy buff), 5 (TP skill). Now to make up for time lost not mindlessly spamming something (which is very minimal already) you can co-operate with your party to perform Battle Regimen and most likely everyone will agree this is a good idea because you are still gaining TP in the process and it is advantageous to perform Battle Regimen because of added damage and effects. Also you can cast cures, buffs, or debuffs (even as DoW) a little more conveniently. Also DoM can effectively build TP a little more conveniently while casting Cures, Debuffs, Nukes so they can add in a little something extra like Radiance w/o having to interfere with being a mage.

    This is your choice, I simply layed out how the game will play in the end with both setups. I think Auto Attack allows being to be more tactical in playing the game and if you look at it this way it's more active because your fingers are basically pushing keys as fast with the addition of using your brain. You choose. If you still would rather have the setup the way it currently is after knowing more about both setups then I respect your opinion. Although unless you can successfully counter my proposal then I will not agree.
    Thanks for your write up.

    I belive the waits you have included in your mock battle make the battle seem slower and less enjoyabel to me.

    Would not a battle regimen that was requiring peopel to be on the ball and be quick to react be better than one that allows them 30 seconds(an example, of course) to react.

    I fail to see how auto attack makes the game more interactive, just less I have to do, less interactive, less decisions for me to make... I thought strategy was about making decisons, my bad.
    (0)

  2. #2
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Seikninkuru View Post
    Thanks for your write up.

    I belive the waits you have included in your mock battle make the battle seem slower and less enjoyabel to me.

    Would not a battle regimen that was requiring peopel to be on the ball and be quick to react be better than one that allows them 30 seconds(an example, of course) to react.

    I fail to see how auto attack makes the game more interactive, just less I have to do, less interactive, less decisions for me to make... I thought strategy was about making decisons, my bad.
    Most people aren't on the ball right now because people aren't even willing to attempt to practice Battle Regimens which Battle Regimens are more likely to be on the ball with an auto attack because people are going to get better at it each time they perform one which an auto attack still encourages people to be on the ball so they can get back to using more beneficial "tactical actions" like cure, featherfoot, provoke, or whatever.
    (0)