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  1. #1
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kilta_Firelotus View Post
    who me? and My dislike of auto attack?
    Sorry I play real games that actually makes you play. Not making you sit and watch the action.

    heck I much rather play the ps1 harvrest moon game then dragon age origians., and infact I am.
    Then go play them, and leave off a nice debate without constant reminders about the 101 sins of having auto-attack on.

    I'm warning you, I have my spray ready...:

    http://api.ning.com/files/H1AigR7tKn...rnettrolls.jpg

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    Nice idea...but it'll better be a toggle-on and off style. I'll want my fingers to get some exercise mashing buttons.

    Otherwise, OP has gone through the breakdown of abilities; and perhaps I'll like to add that please, do NOT make the MP-regaining skills e.g. tranquility, take up the whole damn stamina. At least make it practical so that if you're getting bashed by monsters and you use an MP-regaining skill, you can still attack/heal/buff.
    (0)

  2. #2
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by whoopeeragon View Post
    Nice idea...but it'll better be a toggle-on and off style. I'll want my fingers to get some exercise mashing buttons.

    Otherwise, OP has gone through the breakdown of abilities; and perhaps I'll like to add that please, do NOT make the MP-regaining skills e.g. tranquility, take up the whole damn stamina. At least make it practical so that if you're getting bashed by monsters and you use an MP-regaining skill, you can still attack/heal/buff.
    The supporters of auto attack generally support (maybe even everyone) to be able to toggle on/off for auto attacks.

    MP regaining abilities don't use stamina in this system:
    Siphon MP (MP based): gives stamina and MP
    Edit: Actually I'm not sure if Siphon MP has a MP cost. If not then consideration of making it "Stamina Based" left to SE if this system is implemented.
    Stygian Spikes-upon cast (MP based): gives stamina (being hit gives MP ONLY)
    Tranquility (free action due to drastic cool down): gives MP
    Radiance (TP based): gives stamina and MP
    (0)
    Last edited by OmegaNovaios; 03-20-2011 at 02:46 PM.