who me? and My dislike of auto attack?
Sorry I play real games that actually makes you play. Not making you sit and watch the action.
heck I much rather play the ps1 harvrest moon game then dragon age origians., and infact I am.
Then go play them, and leave off a nice debate without constant reminders about the 101 sins of having auto-attack on.
I'm warning you, I have my spray ready...:
http://api.ning.com/files/H1AigR7tKn...rnettrolls.jpg
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Nice idea...but it'll better be a toggle-on and off style. I'll want my fingers to get some exercise mashing buttons.
Otherwise, OP has gone through the breakdown of abilities; and perhaps I'll like to add that please, do NOT make the MP-regaining skills e.g. tranquility, take up the whole damn stamina. At least make it practical so that if you're getting bashed by monsters and you use an MP-regaining skill, you can still attack/heal/buff.
The supporters of auto attack generally support (maybe even everyone) to be able to toggle on/off for auto attacks.Nice idea...but it'll better be a toggle-on and off style. I'll want my fingers to get some exercise mashing buttons.
Otherwise, OP has gone through the breakdown of abilities; and perhaps I'll like to add that please, do NOT make the MP-regaining skills e.g. tranquility, take up the whole damn stamina. At least make it practical so that if you're getting bashed by monsters and you use an MP-regaining skill, you can still attack/heal/buff.
MP regaining abilities don't use stamina in this system:
Siphon MP (MP based): gives stamina and MP
Edit: Actually I'm not sure if Siphon MP has a MP cost. If not then consideration of making it "Stamina Based" left to SE if this system is implemented.
Stygian Spikes-upon cast (MP based): gives stamina (being hit gives MP ONLY)
Tranquility (free action due to drastic cool down): gives MP
Radiance (TP based): gives stamina and MP
Last edited by OmegaNovaios; 03-20-2011 at 02:46 PM.
No, AmyRae, she mentioned Nintendo 3ds, and I have no idea what thats got to do with anything.
As far as your dislike for auto-attack, thats your right to your opinion. As I said before, I would want it implemented well, so it doesnt feel like every other mmo out there.
As far as doing the work for you, I had hoped the system I suggested gives you enough to do with having to keep up with three different systems of attack at the same time, and like the current system if not managed well, you loose potential to do better attacks and what not.
I agree with you about Dragon Age... totally hate that game.
Can't agree with you on Harvest Moon being a real game........ I put it in the same category as Facebook games, disgrace of the gaming world.
What I'd rather play is Demon's Souls or hopefully soon Dark Souls (its sequel).
For the record I'm not a Lazy gamer, but I do get very obsessive with seperating gaming in terms of the feel of it.
I love FFXI, its a great MMO, mostly because this almost perfect inbetween of real time and almost turnbased feel. Just like old school rpgs. Most other MMOs have a feel to their play that makes me think of someone that created a action oriented world with half-assed game mechanics and strategies that feel awkward and clunky and not suitable for a fast paced environment.
Now aside from my idea or something like it I am open to the other extreme. I played Vindictus and will be playing TERA Online. I am very interested in their "true action" oriented combat. I wouldnt mind if FFXIV went that direction with the battle system. But MMOs whos battle is faster paced, but falls in between FFXI and TERA just seem like lame half-assed attempts to me. However, I don't think SE has the courage to take the battle system in a true action direction.
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