1. Spamming attacks is an issue for me since I get locked into this "spam queue" where I cannot do any other action until this queue has been executed, which in turn prevents me form using actions such as Feint (500 TP: In the event that you miss an attack you may use this action to perform a guaranteed hit) since there is a specific amount of time to use this action as well as prolonging me to use any other action that isn't restricted by a time limit like this which in some cases causes wasted TP since I like certain TP actions that can use 3000 TP and this queue can force several regular hits after I have already acquired 3000 TP.
Honestly, this sounds like an issue with the queued attacks system to me. They should get rid of that and make the actions instant (300ms lag is always there, but that's a fraction of what it is now).

2. I'm pretty sure that most of the player base is former FFXI players (whether they liked FFXI or not) and that they would not find this as being something they are not familiar with and maybe even as an improvement to FFXI since combat would still much more quickly paced than FFXI since you can use TP actions much more frequently.
SE shouldn't be looking at the current player base but the potential playerbase, who are familiar with being able to actually play the game and communicate with a means that doesn't require the gameplay to be uninvolved.

Regardless, it would be nice to get some info on the subject from the director. I'm sure there are topics in the JP forum he could reply to, and then be translated. I think it would help immensely if we knew what exactly the dev team is thinking on the subject so that we can direct our feedback in the right direction. Hopefully a community team member can do something about this .