
Originally Posted by
Betelgeuzah
I made this thread to probably, maybe, perhaps get some answers from the developers and/or community representatives regarding this upcoming feature, if not immediately, sometime in the future. Discussion is also welcome obviously.
The one question I have is: How do the developers think implementing this feature will benefit the game? In other words, what good would it do to the game to have this feature replace(?) the stamina gauge and manual attack input?
I have two possible scenarios to explain the developers' intent for having this feature (my knowledge is limited however):
1) The players feel that spamming attacks is an issue with the combat system, therefore the auto-attack feature is being planned to address that. However, it makes me wonder why the developers think that making the gameplay less involving would benefit it in the long run? I have seen more than few times that the players feel that they can not communicate well enough with such a 'fast' combat system. Wouldn't it be better to implement other ways to communicate (such as voice chat) instead of making the gameplay less involving instead? Do you think that the huge majority of potential players will approve of this kind of method to increase the communication in-game, when superior alternatives already exist?
2) The development team feels that going towards gameplay more familiar to the majority of MMORPG players would benefit the game. This basically means that basic attacks are automatic while 'spamming' special attacks with their own cooldowns becomes the norm. However, can you say that this is objectively a beneficial change for the game as a whole, taking into account just how massive of a change we are talking about in the end? Will this change make the game better than, say, improving on and polishing the existing stamina gauge and manual input mechanics? More importantly, as the servers are in Japan there will always be more input lag than in other MMORPG's with region-based servers, making our version of the combat system worse from the get-go.
In the end what we need is a polished system that works, but I would like to hear what the people at SE as well as the players have to say about this feature and it's potential beneficial effects for the game. Lastly, I want to say that I initially did not agree with the decision to bring back the 'classic' classes but as I heard from the Producer Yoshida himself how the feature will be implemented, I agreed with his plans. I hope to see the same happen here. If the developers have plans to make the combat system more involving in other ways, then obviously I would agree with the change.