Quote Originally Posted by Maat View Post
I agree that the new options for different battle actions was very innovative and it would be a shame to see it go. But you also have to look at how the auto attack feature was able to set the base for new gear, abilities, skills, and waepons in FFXI. Not to mention how the auto attack can be better regulated.

I also believe that the auto attack feature will help with lack luster battle animations and deal with spamming.
I don't see how exactly auto-attack feature would somehow affect battle animations. These kind of improvements can be implemented without auto-attack as well.

FFXI had also very uninvolving gameplay (which admittedly got better as you gained more levels, even though even then it was partly due to failure of the game mechanics), and I don't think the excuse of "the developers can regulate the combat system better" is good enough to bring it back and make the combat of XIV less involving as the result.

If auto-attack comes with some other changes that retain the depth and involving gameplay from before, which also make it so that with these other changes having manual input would be detrimental to the game, I could see why it is being implemented. I do not think that making us spam less attacks without making it so we can be involved in combat in some other ways would be an acceptable solution.

However, I have gained some trust in the new development team and am eager to hear their reasoning for this change, if not sooner, then later.