I feel that auto attack can only benefit the game. While I do enjoy playing games that offer a variety in gameplay, the truth of the matter is this is a MMORPG. It lives by people feeding the developers subscription fees. Square's priority should be bringing in new players and to do that they need to make the game more familiar to MMO players. For this reason, I support an auto attack system regardless of my personal feelings.
Now, for my personal feelings, I like where the combat system is right now but I think the classes could use a lot more variety. If you look at other MMORPGs different classes have their own "gimmick" that makes them feel unique. Some examples are in WoW, Rogue uses energy + combo points, warrior uses rage, death knight uses runic power and runes. These varied resource systems make each class feel unique regardless of whether or not you're spamming 1-2 buttons. I think that a system similar to this would go a long way in making XIV more enjoyable for me.
For example, I play a Thaumaturge. The description (going off memory) was roughly a mage that harnesses both light and dark magics. So why not do some sort of a balance system for Thaumaturge? For each umbral spell you cast, your umbral spells get stronger, but if you cast too many you hit overload and have all of your umbral spells locked out. In order to lower your umbral meter, you have to cast some Astral spells to prevent overloading. This would give Thaumaturge a sort of rotation. This would take place of Stamina, THM resources would be Balance and Mana only.
For Pugilist, there could be like a combo system. This system could be a system where a player queues up several different attacks ahead of time, and different combinations have different effects. They could have like a self battle regimine system similar to how SAM could self skillchain in XI. A Pugilist could have some form of "points" (think runes in wow/death knight) and each ability set in the queue would consume points depending on how much damage it does. They can then release this combo at the expense of all points which would then slowly regenerate over time. The combo would release the attacks at a higher FPS and the benefit would be the high burst which would need to be properly timed so that you dont pull hate. In this system, PUG would use combos and stamina, no mana.
There are major problems with a system like this, though. There are problems with adding new jobs because after the players play with these systems it's hard to top them, there are only a handful of different unique combinations you can really have before they start feeling rehashed. In addition, using a system like this might be difficult without adding some form of auto attack because using my ideas, what would a Pugilist do between combos? Maybe they'll need to seperate their skills into two categories, "Combo moves" and "Regen/Buffs".
tldr: I'm all for auto attack and think that it's probably the dev's most reasonable option, but I do think that there is potential in the current system.

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