What I think would be awesome though would be the ability to mix "special normal attacks" (like Pummel or Flurry) in with an autoattack using your stamina bar.
Let's say, for example, a Pugilist attacks every 3.0 seconds with two punches with autoattack. Flurry, Pummel, weapon skills, etc. would all be on the stamina bar and separate from autoattacks. Any abilities used from the stamina bar would delay your autoattack by... oh... 0.6 seconds so the animation could go through smoothly, and to keep the pace reasonable.

Example:
0.0 Autoattack.
3.0 Autoattack.
3.2 Flurry.
6.6 Autoattack.
6.8 Flurry.
7.4 Flurry.
10.8 Autoattack.

So pretty much you could autoattack normally, but you'd also be able to use your stamina bar to throw in some extra punches with Flurry to up your basic DPS, or a few with Pummel for some more TP, or throw in a Victimize for a nice burst of damage (and to make use of TP.)

This type would allow you to feel like the pace of combat is faster (as your character is doing more actions) but less spammy and more tactical (since you are inputting less actions that have a greater consequence.) In the above example you attack 7 times (well, double/triple attacked) in just under 11 seconds, but the input was only 3 actions. But those 3 actions would heavily dictate how combat paces itself.

Good? Bad? Not clear?